A compilation of the items found while playing NQ2 (ARRANGED IN DESCENDING ORDER)
PLEASE INFORM ME IF YOU FIND ANY MISSING ITEMS! THANKS IN ADVANCE:)

Legend:
g
- given by enemies along the way,

- sold by traders


Potions: Healing Potions | Damage Potions | Haste Potions | Slow Potions | Resurrect Potions

Weapons: Rohane | Mipsy | Talinia | Velm

Armour: Rohane | Mipsy | Talinia | Velm


Healing Potions/g

Name Type Location
Jhudora's Lifeforce Potion Healing Potion
(heal 170)
Chapter 5: Lyra, Faerie Palace West Wing
Fyora's Blessing Potion Healing Potion
(heal 160)
Chapter 5: Village of Cirrus &
Lyra, Faerie Palace West Wing
Faerie's Gift Potion Healing Potion
(heal 150)
Chapter 5: Northern Watchtower & Village of Cirrus
Constitution Potion Healing Potion
(heal 140)
Chapter 5: Northern Watchtower & Village of Cirrus
Stamina Potion Healing Potion
(heal 130)
Chapter 4: Auger Faunt, Behind Non-haunted house
Vitality Potion Healing Potion
(heal 120)
Chapter 4: Shadow Gulch &
Auger Faunt, Behind Non-haunted house
Potion of Abundant Health Healing Potion
(heal 110)
Chapter 4: Shadow Gulch
Potion of Greater Health Healing Potion
(heal 100)
Chapter 3: Waset Village
Potion of Potent Health Healing Potion
(heal 90)
Chapter 3: Campsite o/s Sakhmet City & Waset Village
Potion of Growth Healing Potion
(heal 80)
Chapter 2: Happy Valley &
Chapter 3: Campsite o/s Sakhmet City
Potion of Fortitude Healing Potion
(heal 70)
Chapter 2: Happy Valley
Potion of Regeneration Healing Potion
(heal 60)
Chapter 2: Mountainside Inn &
Happy Valley
Healing Bottle Healing Potion
(heal 50)
Chapter 1: Village of Seaside &
Chapter 2: Chia Oscuro &
Mountainside Inn
Healing Potion Healing Potion
(heal 35)
Chapter 1: Town of Lakeside &
Lost City of Phorofor &
Village of Seaside &
Chapter 2: Chia Oscuro
Healing Flask Healing Potion
(heal 25)
Chapter 1: Town of White River, South &
Town of Lakeside &
Lost City of Phorofor
Healing Vial Healing Potion
(heal 15)
Chapter 1: Town of White River, North & South

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Damage Potions

Name Type Location
Hurricane Potion Damage Potion
(dmg 170)
Chapter 5: Village of Cirrus &
Lyra, Faerie Palace West Wing
Typhoon Potion Damage Potion
(dmg 155)
Chapter 5: Northern Watchtower
Corrode Potion Damage Potion
(dmg 140)
Chapter 4: Auger Faunt, Behind Non-haunted house
Rot Potion Damage Potion
(dmg 125)
Chapter 4: Shadow Gulch
Blister Potion Damage Potion
(dmg 110)
Chapter 3: Waset Village
Scorch Potion Damage Potion
(dmg 95)
Chapter 3: Campsite o/s Sakhmet City
Chill Potion Damage Potion
(dmg 80)
Chapter 2: Mountainside Inn &
Happy Valley
Frost Potion Damage Potion
(dmg 65)
Chapter 2: Chia Oscuro &
Mountainside Inn & Happy Valley
Burst Potion Damage Potion
(dmg 50)
Chapter 1: Village of Seaside
Flame Potion Damage Potion
(dmg 35)
Chapter 1: Town of Lakeside &
Village of Seaside
Blast Potion Damage Potion
(dmg 25)
Chapter 1: Town of White River, North & South
Flare Potion Damage Potion
(dmg 15)
Chapter 1: Town of White River, North & South

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Haste Potions

Name Type Location
Speed of Light Potion Haste Potion
(haste 65%)
Chapter 5: Village of Cirrus &
Lyra, Faerie Palace West Wing
Speed of Wind Potion Haste Potion
(haste 60%)
Chapter 5: Northern Watchtower
Eyrie Flight Potion Haste Potion
(haste 55%)
Chapter 4: Auger Faunt, Behind Non-haunted house
Kougra Sprint Potion Haste Potion
(haste 50%)
Chapter 4: Shadow Gulch
Potion of Alarming Haste Haste Potion
(haste 45%)
Chapter 3: Waset Village
Potion of Great Haste Haste Potion
(haste 40%)
Chapter 3: Campsite o/s Sakhmet City
Dispatch Potion Haste Potion
(haste 35%)
Chapter 2: Happy Valley
Quickness Potion Haste Potion
(haste 30%)
Chapter 2: Mountainside Inn &
Happy Valley
Acceleration Potion Haste Potion
(haste 25%)
Chapter 1: Village of Seaside
Velocity Potion Haste Potion
(haste 20%)
Chapter 1: Town of Lakeside &
Village of Seaside
Speed Potion Haste Potion
(haste 15%)
Chapter 1: Town of White River, South

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Slow Potions

Name Type Location
Coma Potion Slow Potion
(slow 80%)
Chapter 5: Village of Cirrus &
Lyra, Faerie Palace West Wing
Slumber Potion Slow Potion
(slow 70%)
Chapter 5: Northern Watchtower
Sloth's Sloth Potion Slow Potion
(slow 60%)
Chapter 4: Auger Faunt, Behind Non-haunted house
Vile's Apathy Potion Slow Potion
(slow 50%)
Chapter 4: Shadow Gulch
Potion of Inert Inaction Slow Potion
(slow 40%)
Chapter 3: Waset Village
Potion of Loafing Laziness Slow Potion
(slow 30%)
Chapter 3: Campsite o/s Sakhmet City
Lethargy Potion Slow Potion
(slow 30%)
Chapter 2: Happy Valley
Drowsiness Potion Slow Potion
(slow 25%)
Chapter 2: Mountainside Inn &
Happy Valley
Dawdling Potion Slow Potion
(slow 25%)
Chapter 1: Town of Lakeside &
Village of Seaside
Slowness Potion Slow Potion
(slow 20%)
Chapter 1: Town of White River, South

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Resurrect Potion

Name Type Location
Vivify Potion Resurrection Potion
(resurrect, 80% heal)
Chapter 5: Northern Watchtower &
Village of Cirrus
Renewal Potion Resurrection Potion
(resurrect, 60% heal)
Chapter 4: Shadow Gulch &
Auger Faunt, Behind Non-haunted house
Living Potion Resurrection Potion
(resurrect, 40% heal)
Chapter 3: Campsite o/s Sakhmet City & Waset Village
Rising Potion Resurrection Potion
(resurrect, 25% heal)
Chapter 2: Mountainside Inn &
Happy Valley
Awakening Potion Resurrection Potion
(resurrect, 10% heal)
Chapter 1: Town of White River, South & Lost City of Phorofor &
Village of Seaside

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Weapons


Rohane

Name Type Location
Sword of Apocalypse
- Critical Attacks: +2
- Damage Increase: +2
- Combat Focus: +2
- Stunning Strikes: +2
- Battle Taunt: +2
 
Sword
(dmg 80)
Chapter 5: Pant Devil, NE/NW Tower
Sword of Dominion
- Critical Attacks: +2
- Damage Increase: +1
- Stunning Strikes: +2
- Battle Taunt: +3
 
Sword
(dmg 75)
Chapter 5: Faerie Thief, Faerie City
Sword of Kings Sword
(dmg 72)
Chapter 5: Village of Cirrus
commanding sword
- Battle Taunt: +4
- Critical Attacks: +3
- Stunning Strikes: +3
- Damage Increase: -2
- Combat Focus: -2
 
Sword
(dmg 70)
Chapter 5: Devilpuss, Cumulonimbus
regal sword
- Battle Taunt: -2
- Critical Attacks: -2
- Stunning Strikes: +3
- Damage Increase: +3
- Combat Focus: +4
 
Sword
(dmg 67)
Chapter 5: Fallen Angel, before Bridge of Mist
royal sword Sword
(dmg 64)
Chapter 5: Northern Watchtower
wondrous greatsword
- Critical Attacks: +4
- Damage Increase: +4
- Combat Focus: -2
- Stunning Strikes: -2
 
Sword
(dmg 62)
Chapter 4: Hubrid Nox Fortress &
The Esophagor, Goo Bog
terrible greatsword
- Stunning Strikes: +4
- Battle Taunt: +4
- Critical Attacks: -2
- Combat Focus: -2
 
Sword
(dmg 59)
Chapter 4: Happy Fun Non-Haunted House & The Four Faeries, Balthazars Grove &
Before Hubrid Nox Fortress
steel greatsword Sword
(dmg 56)
Chapter 4: Auger Faunt, Behind Non-haunted house
rampaging greatsword
- Stunning Strikes: +3
- Battle Taunt: +3
- Critical Attacks: -2
 
Sword
(dmg 53)
Chapter 4: Spider Grundo, Cave of Dark Things &
Before Hubrid Nox Fortress
ravaging greatsword
- Critical Attacks: +3
- Combat Focus: +3
- Damage Increase: -2
 
Sword
(dmg 50)
Chapter 4: Meuka, Von Roo's Castle
iron greatsword Sword
(dmg 48)
Chapter 4: Shadow Gulch
thundering longsword
- Stunning Strikes: +2
- Combat Focus: +2
 
Sword
(dmg 45)
Chapter 3: Coltzan's Ghost, Ruined City of Akhten-Ka &
Anubits, Zakharukh's Pyramid
lightning longsword
- Battle Taunt: +2
- Damage Increase: +2
 
Sword
(dmg 43)
Chapter 3: Anubits, Zakharukh's Pyramid
steel longsword Sword
(dmg 40)
Chapter 3: Waset Village
flashing longsword
- Critical Attacks: +2
- Stunning Strikes: +1
 
Sword
(dmg 37)
Chapter 3: Pharaoh Gebarn II, Ruined Temple &
Outside Palace of Ancient Kings
whispering longsword
- Combat Focus: +2
- Damage Increase: +1
 
Sword
(dmg 34)
Chapter 3: Silicast, Temple of the Sky
iron longsword Sword
(dmg 32)
Chapter 3: Campsite o/s Sakhmet City
dashing broadsword
- Battle Taunt: +3
- Damage Increase: -1
 
Sword
(dmg 30)
Chapter 2: Lost Caves & Scuzzy, Terror Mountain Peak
agile broadsword
- Combat Focus: +3
- Stunning Strikes: -1
 
Sword
(dmg 29)
Chapter 2: Southern Canyons & Outside Adventurer's encampment & Scuzzy, Terror Mountain Peak
broadsword Sword
(dmg 28)
Chapter 2: Happy Valley
striking broadsword
- Damage Increase: +2
 
Sword
(dmg 26)
Chapter 2: Kolvars, before Happy Valley
icy broadsword
- Battle Taunt: +2
 
Sword
(dmg 25)
Chapter 2: After Chia Oscuro &
Leximp, Damp Smelly Cave
deadly shortsword
- Critical Attacks: +2
 
Sword
(dmg 23)
Chapter 1: Ramtor II, Ramtors Tower
shining shortsword
- Stunning Strikes: +2
 
Sword
(dmg 22)
Chapter 1: Great Eastern Plain & Outside Meridell Castle &
In Ramtor's Tower
forged shortsword Sword
(dmg 20)
Chapter 1: Village of Seaside &
Chapter 2: Chia Oscuro
sharpened steel shortsword
- Combat Focus: +1
 
Sword
(dmg 18)
Chapter 1: Lost City of Phorofor &
Great Eastern Plain.
bright steel shortsword
- Stunning Strikes: +1
 
Sword
(dmg 16)
Chapter 1: Sand Grundo, Lost City of Phorofor
steel shortsword Sword
(dmg 14)
Chapter 1: Town of Lakeside
notched iron shortsword
- Critical Attacks: +1
 
Sword
(dmg 12)
Chapter 1: Zombom, Mysterious Tower
tempered iron shortsword
- Damage Increase: +1
 
Sword
(dmg 10)
Chapter 1: Zombom, Mysterious Tower
iron shortsword /g Sword
(dmg 8)
Chapter 1: Town of White River, North & South
Father's sword Sword
(dmg 3)
Rohane's default weapon

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Mipsy

Name Type Location
Wand of Reality
- Group Haste: +4
- Slowing: +3
- Damage Shields: +2
- Group Direct Damage: +1
- Direct Damage: -1
 
Wand
(dmg 35)
Chapter 5: Pant Devil, NE/NW Tower &
King Terask I, East Wing
Wand of Force
- Direct Damage: +3
- Group Direct Damage: +3
- Group Haste: +3
- Damage Shields: +3
- Slowing: -5
 
Wand
(dmg 31)
Chapter 5: Faerie Thief, Faerie City
Wand of Mastery Wand
(dmg 30)
Chapter 5: Village of Cirrus
controlling wand
- Direct Damage: +4
- Slowing: +3
- Damage Shields: +3
- Group Haste: -2
- Group Direct Damage: -2
 
Wand
(dmg 29)
Chapter 5: Devilpuss, Cumulonimbus
focusing wand
- Damage Shields: +4
- Group Direct Damage: +3
- Group Haste: +3
- Slowing: -2
- Direct Damage: -2
 
Wand
(dmg 28)
Chapter 5: Fallen Angel, before Bridge of Mist
disciplined wand Wand
(dmg 27)
Chapter 5: Northern Watchtower
immovable wand
- Damage Shields: +4
- Group Haste: +4
- Slowing: -2
- Direct Damage: -2
 
Wand
(dmg 26)
Chapter 4: Hubrid Nox Fortress &
The Esophagor, Goo Bog
unbending wand
- Direct Damage: +4
- Slowing: +4
- Group Direct Damage: -2
- Damage Shields: -2
 
Wand
(dmg 25)
Chapter 4: Four Faeries, Balthazar's Grove & Hubrid Nox Fortress
oakwood wand Wand
(dmg 24)
Chapter 4: Auger Faunt, Behind Non-haunted house
stable wand
- Slowing: +3
- Group Haste: +3
- Damage Shields: -2
 
Wand
(dmg 23)
Chapter 4: In Cave of Dark Things &
Spider Grundo, Cave of Dark Things
solid wand
- Direct Damage: +3
- Group Direct Damage: +3
- Group Haste: -2
 
Wand
(dmg 22)
Chapter 4: Meuka, Von Roo's Castle
teakwood wand Wand
(dmg 21)
Chapter 4: Shadow Gulch
tough wand
- Group Direct Damage: +2
- Slowing: +2
 
Wand
(dmg 20)
Chapter 3: Coltzan's Ghost, Ruined City of Akhten-Ka &
Anubits, Zakharukh's Pyramid
steady wand
- Direct Damage: +2
- Group Haste: +2
 
Wand
(dmg 19)
Chapter 3: After Ruined Temple & Anubits, Zakharukh's Pyramid
ashwood wand Wand
(dmg 18)
Chapter 3: Waset Village
reinforced wand
- Group Haste: +2
- Group Direct Damage: +1
 
Wand
(dmg 17)
Chapter 3: Pharoah Gebarn II, Ruined Temple
strong wand
- Slowing: +2
- Damage Shields: +1
 
Wand
(dmg 16)
Chapter 3: Silicast, Temple of the Sky
birchwood wand Wand
(dmg 15)
Chapter 3: Campsite o/s Sakhmet City
heavy wand
- Slowing: +3
- Group Haste: -1
 
Wand
(dmg 13)
Chapter 2: Scuzzy, Terror Mountain Peak
dense wand
- Direct Damage: +3
- Group Direct Damage: -1
 
Wand
(dmg 14)
Chapter 2: Outside Adventurer's Encampment &
Scuzzy, Terror Mountain Peak
sturdy wand
- Group Haste: +2
 
Wand
(dmg 12)
Chapter 2: Kolvars, before Happy Valley
plywood wand Wand
(dmg 12)
Chapter 2: Happy Valley
rigid wand
- Direct Damage: +2
 
Wand
(dmg 11)
Chapter 2: After Chia Oscuro
delicate wand
- Slowing: +2
 
Wand
(dmg 10)
Chapter 1: Ramtor's Tower.
flimsy wand
- Group Direct Damage: +2
 
Wand
(dmg 9)
Chapter 1: In Treacherous Forest &
Ramtor's Tower
balsawood wand Wand
(dmg 8)
Chapter 1: Village of Seaside &
Chapter 2: Chia Oscuro
corrugated wand
- Slowing: +1
 
Wand
(dmg 7)
Chapter 1: Trackless Waste &
Ramtor II, Ramtor's Tower
creased wand
- Damage Shields: +1
 
Wand
(dmg 7)
Chapter 1: In Lost City of Phorofor
cardboard wand Wand
(dmg 6)
Chapter 1: Town of Lakeside
scored wand
- Group Haste: +1
 
Wand
(dmg 5)
Chapter 1: The Eye of Meridell & Sand Grundo, Lost City of Phorofor
scratched wand
- Direct Damage: +1
 
Wand
(dmg 5)
Chapter 1: White River Floodplain & The Eye of Meridell & Sand Grundo, Lost City of Phorofor
sawdust wand Wand
(dmg 4)
Mipsy's default wand

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Talinia

Name Type Location
Bow of Destiny
- Increased Bow Damage: +2
- Multiple Targets: +2
- Ranged Attacks: +2
- Shockwave: +2
- Slowing Strike: +2
 
Bow
(dmg 55)
Chapter 5: Pant Devil, NE/NW Tower &
King Terask I, East Wing
Bow of Light
- Shockwave: +5
- Increased Bow Damage: +5
- Slowing Strike: -1
- Ranged Attacks: -1
 
Bow
(dmg 52)
Chapter 5: Faerie Thief, Faerie City
Bow of Nature Bow
(dmg 50)
Chapter 5: Village of Cirrus
bow of duress
- Ranged Attacks: +4
- Multiple Targets: +3
- Increased Bow Damage: +3
- Shockwave: -2
- Slowing Strike: -2
 
Bow
(dmg 48)
Chapter 5: Devilpuss, Cumulonimbus
bow of strength
- Multiple Targets: +4
- Shockwave: +3
- Slowing Strike: +3
- Increased Bow Damage: -2
- Ranged Attacks: -2
 
Bow
(dmg 47)
Chapter 5: Fallen Angel, before Bridge of Mist
stonewood longbow Bow
(dmg 45)
Chapter 5: Northern Watchtower
rending longbow
- Increased Bow Damage: +4
- Slowing Strike: +4
- Shockwave: -2
- Multiple Targets: -2
 
Bow
(dmg 43)
Chapter 4: Hubrid Nox Fortress & The Esophagor, Goo Bog
piercing longbow
- Ranged Attacks: +4
- Shockwave: +4
- Increased Bow Damage: -2
- Multiple Targets: -2
 
Bow
(dmg 42)
Chapter 4: Four Faeries, Balthazar's Grove & Hubrid Nox Fortress
walnut longbow Bow
(dmg 40)
Chapter 4: Auger Faunt, Behind Non-haunted house
latched crossbow
- Shockwave: +3
- Increased Bow Damage: +3
- Slowing Strike: -2
 
Bow
(dmg 38)
Chapter 4: Spider Grundo, Cave of Dark Things &
Non-haunted house
winding crossbow
- Ranged Attacks: +3
- Multiple Targets: +3
- Increased Bow Damage: -2
 
Bow
(dmg 37)
Chapter 4: Meuka, Von Roo's Castle &
Stenchful Swamp
heartwood longbow Bow
(dmg 35)
Chapter 4: Shadow Gulch
fibrous recurve bow
- Increased Bow Damage: +2
- Multiple Targets: +2
 
Bow
(dmg 33)
Chapter 3: Coltzan's Ghost, Ruined City of Akhten-Ka &
Anubits, Zakharukh's Pyramid
silkstring longbow
- Ranged Attacks: +2
- Shockwave: +2
 
Bow
(dmg 31)
Chapter 3: After Ruined Temple & The Revenant, Palace of Ancient Kings &
Before Oasis
cedar longbow Bow
(dmg 30)
Chapter 3: Waset Village
dual-cam recurve bow
- Slowing Strike: +2
- Increased Bow Damage: +1
 
Bow
(dmg 28)
Chapter 3: Pharaoh Gebarn II, Ruined Temple
compound short bow
- Multiple Targets: +2
- Shockwave: +1
 
Bow
(dmg 26)
Chapter 3: Silicast, Temple of the Sky
ash short bow Bow
(dmg 25)
Chapter 3: Campsite o/s Sakhmet City
rough recurve bow
- Slowing Strike: +3
- Multiple Targets: -1
 
Bow
(dmg 23)
Chapter 2: Scuzzy, Terror Mountain Peak
simple recurve bow
- Ranged Attacks: +3
- Shockwave: -1
 
Bow
(dmg 21)
Chapter 2: Southern Canyons & Outside Adventurer's Encampment &
Lost Caves &
Scuzzy, Terror Mountain Peak
elm short bow Bow
(dmg 20)
Chapter 2: Happy Valley
sanded short bow
- Multiple Targets: +2
 
Bow
(dmg 19)
Chapter 2: After Mountainside Inn & Kolvars, before Happy Valley
planed short bow
- Increased Bow Damage: +2
 
Bow
(dmg 17)
Chapter 2: After Mountainside Inn.
birch short bow Bow
(dmg 15)
Talinia's default weapon

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Velm

Name Type Location
staff of righteous fury
- Celestial Hammer: +2
- Healing: +2
- Group Shielding: +2
- Mesmerization: +2
- Group Healing: +2
 
Staff
(dmg 45)
Chapter 5: Pant Devil, NE/NW Tower
staff of vengeance
- Celestial Hammer: +4
- Healing: +3
- Group Shielding: +2
- Mesmerization: +1
- Group Healing: -1
 
Staff
(dmg 42)
Chapter 5: Faerie Thief, Faerie City
Holy Staff Staff
(dmg 40)
Chapter 5: Village of Cirrus
staff of compassion
- Mesmerization: +4
- Group Healing: +3
- Group Shielding: +3
- Celestial Hammer: -2
- Healing: -2
 
Staff
(dmg 39)
Chapter 5: Devilpuss, Cumulonimbus
staff of love
- Group Shielding: +4
- Healing: +3
- Celestial Hammer: +3
- Group Healing: -2
- Mesmerization: -2
 
Staff
(dmg 37)
Chapter 5: Fallen Angel, before Bridge of Mists &
Before Underclouds
staff of truth Staff
(dmg 36)
Chapter 5: Northern Watchtower
staff of mettle
- Group Healing: +4
- Group Shielding: +4
- Mesmerization: -2
- Healing: -2
 
Staff
(dmg 34)
Chapter 4: Hubrid Nox Fortress &
The Esophagor, Goo Bog
staff of reverence
- Celestial Hammer: +4
- Mesmerization: +4
- Group Shielding: -2
- Healing: -2
 
Staff
(dmg 33)
Chapter 4: Four Faeries, Balthazar's Grove
honourable staff Staff
(dmg 32)
Chapter 4: Auger Faunt, Behind Non-haunted house
staff of equanimity
- Group Healing: +3
- Group Shielding: +3
- Celestial Hammer: -2
 
Staff
(dmg 31)
Chapter 4: Spider Grundo, Cave of Dark Things &
Non-haunted House
staff of valor
- Healing: +3
- Mesmerization: +3
- Group Healing: -2
 
Staff
(dmg 29)
Chapter 4: Meuka, Von Roo's Castle
justice staff Staff
(dmg 28)
Chapter 4: Shadow Gulch
staff of sacrifice
- Healing: +2
- Celestial Hammer: +2
 
Staff
(dmg 26)
Chapter 3: Coltzan's Ghost, Ruined City of Akhten-Ka &
Anubits, Zakharukh's Pyramid
staff of giving
- Group Shielding: +2
- Group Healing: +2
 
Staff
(dmg 25)
Chapter 3: The Revenant, Palace of Ancient Kings &
Inside Zakharukh's Pyramid &
Anubits, Zakharukh's Pyramid
staff of camaraderie
- Group Healing: +2
- Celestial Hammer: +1
 
Staff
(dmg 23)
Chapter 3: Outside Ruined Temple.
staff of friendship
- Healing: +2
- Mesmerization: +1
 
Staff
(dmg 22)
Chapter 3: Outside Sakhmet City & in Temple of the Sky
humble staff Staff
(dmg 20)
Velm's default weapon

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Armour


Rohane

Name Type Location
Jeran's Battle Armour
- Innate Magic Resistance: +4
- Innate Melee Haste: +4
 
Metal Armour
(def 80)
Chapter 5: Pant Devil, NE/NW Tower &
King Terask I, East Wing
Darigan's Fire Cloak
- Innate Magic Resistance: +4
- Innate Melee Haste: +3
 
Metal Armour
(def 76)
Chapter 5: Faerie Thief 2, Faerie City &
Pant Devil, NE/NW Tower
Defender's plate Metal Armour
(def 72)
Chapter 5: Village of Cirrus
plate of ages
- Innate Melee Haste: +4
- Innate Magic Resistance: +2
 
Metal Armour
(def 69)
Chapter 5: Devilpuss, Cumulonimbus
plate of resolution Metal Armour
(def 66)
Chapter 5: Fallen Angel, before Bridge of Mists &
In The Underclouds.
kingly plate Metal Armour
(def 64)
Chapter 5: Northern Watchtower
ornamented plate
- Innate Melee Haste: +3
- Innate Magic Resistance: +2
 
Metal Armour
(def 61)
Chapter 4: Hubrid Nox Fortress &
The Esophagor, Goo Bog
grand plate
- Innate Magic Resistance: +3
- Innate Melee Haste: +2
 
Metal Armour
(def 58)
Chapter 4: Happy Fun Non-Haunted House & Four Faeries, Balthazars Grove
superior plate Metal Armour
(def 56)
Chapter 4: Auger Faunt, Behind Non-haunted house
shielding plate
- Innate Melee Haste: +4
 
Metal Armour
(def 52)
Chapter 4: Spider Grundo, Cave of Dark Things & After Cave of Dark Things
guarding plate
- Innate Magic Resistance: +4
 
Metal Armour
(def 50)
Chapter 4: Meuka, Von Roos Castle
full plate Metal Armour
(def 48)
Chapter 4: Shadow Gulch
light sun plate
- Innate Melee Haste: +3
- Innate Magic Resistance: +1
 
Metal Armour
(def 45)
Chapter 3: Anubits, Zakharukhs Pyramid
light moon plate
- Innate Magic Resistance: +3
- Innate Melee Haste: +1
 
Metal Armour
(def 43)
Chapter 3: The Revenant, Palace of Ancient Kings &
Anubits, Zakharukh's Pyramid
light plate mail Metal Armour
(def 40)
Chapter 3: Waset Village
courageous steel splint
- Innate Magic Resistance: +3
 
Metal Armour
(def 38)
Chapter 3: Pharaoh Gebarn II, Ruined Temple
valorous steel splint
- Innate Melee Haste: +3
 
Metal Armour
(def 35)
Chapter 3: Silicast, Temple of the Sky & Ruined Temple
steel splint mail Metal Armour
(def 32)
Chapter 3: Campsite o/s Sakhmet City
deft splint mail
- Innate Melee Haste: +3
- Innate Magic Resistance: -1
 
Metal Armour
(def 31)
Chapter 2: Lost Caves & Scuzzy, Terror Mountain Peak
plated splint mail
- Innate Magic Resistance: +3
- Innate Melee Haste: -1
 
Metal Armour
(def 30)
Chapter 2: Southern Canyons & Outside Adventurer's Encampment & Lost Caves &
Scuzzy, Terror Mountain Peak
iron splint mail Metal Armour
(def 28)
Chapter 2: Happy Valley
spirited splint mail
- Innate Melee Haste: +2
 
Metal Armour
(def 27)
Chapter 2: After Mountainside Inn & Kolvars, before Happy Valley
stalwart splint mail
- Innate Magic Resistance: +2
 
Metal Armour
(def 25)
Chapter 2: Outside Chia Oscuro & Leximp, Damp Smelly Cave
gallant ringmail
- Innate Magic Resistance: +1
 
Metal Armour
(def 22)
Chapter 1: Great Eastern Plains & Near Meridell Castle &
Treacherous Forest &
Ramtor II, Ramtor's Tower
iron ringmail Metal Armour
(def 20)
Chapter 1: Village of Seaside & Chapter 2: Chia Oscuro
dauntless steel chain
- Innate Melee Haste: +1
 
Metal Armour
(def 18)
Chapter 1: Lost City of Phorofor & Tower on a Hill
seamless steel chain
- Innate Magic Resistance: +1
 
Metal Armour
(def 16)
Chapter 1: Trackless Waste &
Sand Grundo, Lost City of Phorofor
steel chain tunic Metal Armour
(def 14)
Chapter 1: Town of Lakeside
forged chain tunic
- Innate Melee Haste: +1
 
Metal Armour
(def 12)
Chapter 1: Zombom, Mysterious Tower &
Eye of Meridell
wrought chain tunic
- Innate Magic Resistance: +1
 
Metal Armour
(def 10)
Chapter 1: Zombom, Mysterious Tower &
White River Floodplain & Festering Swamp
iron chain tunic Metal Armour
(def 8)
Chapter 1: Town of White River, South
rusty chain tunic Metal Armour
(def 5)
Chapter 1: Miner Foreman in Dark Cave &
Town of White River, North

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Mipsy

Name Type Location
Jahbal's Robe
- Innate Melee Defense: +4
- Innate Casting Haste: +4
 
Wizard Robe
(def 35)
Chapter 5: Pant Devil, NE/NW Tower & King Terask I, East Wing
Kauvara's Robe
- Innate Melee Defense: +4
- Innate Casting Haste: +3
 
Wizard Robe
(def 32)
Chapter 5: Faerie Thief, Faerie City
Robe of the Archmage Wizard Robe
(def 30)
Chapter 5: Village of Cirrus
planar robe
- Innate Casting Haste: +4
- Innate Melee Defense: +2
 
Wizard Robe
(def 29)
Chapter 5: Devilpuss, Cumulonimbus
dimensional robe
- Innate Casting Haste: +4
- Innate Melee Defense: +2
 
Wizard Robe
(def 28)
Chapter 5: Fallen Angel, before Bridge of Mists
arcanist's robe Wizard Robe
(def 27)
Chapter 5: Northern Watchtower
robe of abjuration
- Innate Casting Haste: +3
- Innate Melee Defense: +2
 
Wizard Robe
(def 26)
Chapter 4: Hubrid Nox Fortress &
The Esophagor, Goo Bog
robe of divination
- Innate Melee Defense: +3
- Innate Casting Haste: +2
 
Wizard Robe
(def 25)
Chapter 4: Four Faeries, Balthazar's Grove, Hubrid Nox Fortress
spellcaster's robe Wizard Robe
(def 24)
Chapter 4: Auger Faunt, Behind Non-haunted house
robe of evocation
- Innate Casting Haste: +4
 
Wizard Robe
(def 23)
Chapter 4: Spider Grundo, Cave of Dark Things
robe of invocation
- Innate Melee Defense: +4
 
Wizard Robe
(def 22)
Chapter 4: Meuka, Von Roo's castle
wizard's robe Wizard Robe
(def 21)
Chapter 4: Shadow Gulch
senior magician's robe
- Innate Melee Defense: +3
- Innate Casting Haste: +1
 
Wizard Robe
(def 20)
Chapter 3: Coltzan's Ghost, Ruined city of Akhten-Ka
trained magician's robe
- Innate Melee Defense: +3
- Innate Casting Haste: +1
 
Wizard Robe
(def 19)
Chapter 3: The Revenant, Palace of Ancient Kings &
Above Oasis &
Anubits, Zakharukh's Pyramid
magician's robe Wizard Robe
(def 18)
Chapter 3: Waset Village
channelling acolyte's robe
- Innate Casting Haste: +3
 
Wizard Robe
(def 17)
Chapter 3: Pharoah Gebarn II, Ruined Temple
energetic acolyte's robe
- Innate Melee Defense: +3
 
Wizard Robe
(def 16)
Chapter 3: Silicast, Temple of the Sky & Ruined Temple
acolyte's robe Wizard Robe
(def 15)
Chapter 3: Campsite o/s Sakhmet City
enfolding novice's robe
- Innate Casting Haste: +3
- Innate Melee Defense: -1
 
Wizard Robe
(def 14)
Chapter 2: Lost Caves & Scuzzy, Terror Mountain Peak
comfortable novice's robe
- Innate Melee Defense: +3
- Innate Casting Haste: -1
 
Wizard Robe
(def 13)
Chapter 2: Southern Canyons & Outside Adventurer's Encampment &
Scuzzy, Terror Mountain Peak
loose novice's robe
- Innate Casting Haste: +2
 
Wizard Robe
(def 12)
Chapter 2: After Mountainside Inn & Kolvars, before Happy Valley
novice's robe Wizard Robe
(def 12)
Chapter 2: Happy Valley
worn novice's robe
- Innate Melee Defense: +2
 
Wizard Robe
(def 11)
Chapter 2: After Chia Oscuro &
Leximp, Damp Smelly Cave
silk apprentices robe
- Innate Casting Haste: +1
 
Wizard Robe
(def 10)
Chapter 2: After Chia Oscuro.
lined apprentice's robe
- Innate Melee Defense: +1
 
Wizard Robe
(def 9)
Chapter 1: Outside Ramtor's Tower & Ramtor's Tower
apprentice's robe Wizard Robe
(def 8)
Chapter 1: Village of Seaside &
Chapter 2: Chia Oscuro
colorful trainee's robe
- Innate Casting Haste: +1
 
Wizard Robe
(def 7)
Chapter 1: Lost City of Phorofor & Tower on a Hill & Ramtor II, Ramtor's Tower
woven trainee's robe
- Innate Melee Defense: +1
 
Wizard Robe
(def 7)
Chapter 1: Trackless Waste
trainee's robe Wizard Robe
(def 6)
Chapter 1: Town of Lakeside
tailored initiate's robe
- Innate Melee Defense: +1
 
Wizard Robe
(def 5)
Chapter 1: After Town of White River
embroidered initiate's robe
- Innate Casting Haste: +1
 
Wizard Robe
(def 5)
Chapter 1: After Flooded Plains &
Sand Grundo, Lost City of Phorofor
initiate's robe Wizard Robe
(def 4)
Default Wizard Robe

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Talinia

Name Type Location
Treeskin
- Innate Melee Haste: +4
- Innate Magic Resistance: +4
 
Leather Armour
(def 55)
Chapter 5: Pant Devil, NE/NW tower & King Terask I, East Wing
Nature's Armor
- Innate Magic Resistance: +4
- Innate Melee Haste: +3
 
Leather Armour
(def 52)
Chapter 5: Faerie Thief, Faerie City
Tunic of Eternity Leather Armour
(def 50)
Chapter 5: Village of Cirrus
Tunic of the Earth Faerie
- Innate Melee Haste: +4
- Innate Magic Resistance: +2
 
Leather Armour
(def 47)
Chapter 5: Devilpuss, Cumulonimbus
Tunic of the Deep Woods
- Innate Magic Resistance: +4
- Innate Melee Haste: +2
 
Leather Armour
(def 46)
Chapter 5: Fallen Angel, before Bridge of Mists
forest tunic Leather Armour
(def 45)
Chapter 5: Northern Watchtower
moonflight tunic
- Innate Melee Haste: +3
- Innate Magic Resistance: +2
 
Leather Armour
(def 44)
Chapter 4: Hubrid Nox Fortress & The Esophagor, Goo Bog
windskin tunic
- Innate Magic Resistance: +3
- Innate Melee Haste: +2
 
Leather Armour
(def 42)
Chapter 4: Happy Fun Non-Haunted House & Four Faeries, Balthazar's Grove &
Goo Bog
cured leather tunic Leather Armour
(def 40)
Chapter 4: Auger Faunt, Behind Non-haunted house
sunstrike tunic
- Innate Melee Haste: +4
 
Leather Armour
(def 39)
Chapter 4: Spider Grundo, Cave of Dark Things
lifestream tunic
- Innate Magic Resistance: +4
 
Leather Armour
(def 37)
Chapter 4: After Shadow Gulch & Meuka, Von Roo's castle
boiled leather chestplate Leather Armour
(def 35)
Chapter 4: Shadow Gulch
oakstorm tunic
- Innate Melee Haste: +3
- Innate Magic Resistance: +1
 
Leather Armour
(def 33)
Chapter 3: Coltzan's Ghost, Ruined city of Akhten-Ka
lightbranch tunic
- Innate Magic Resistance: +3
- Innate Melee Haste: +1
 
Leather Armour
(def 32)
Chapter 3: The Revenant, Palace of Ancient Kings &
Anubits, Zakharukh's Pyramid
strapped leather tunic Leather Armour
(def 30)
Chapter 3: Waset Village
barkhide tunic
- Innate Magic Resistance: +3
 
Leather Armour
(def 28)
Chapter 3: Pharoah Gebarn II, Ruined Temple & After Ruined Temple & Palace of Ancient Kings &
leafhide tunic
- Innate Melee Haste: +3
 
Leather Armour
(def 26)
Chapter 3: O/s Sakhmet City & Silicast, Temple of the Sky
reinforced leather tunic Leather Armour
(def 25)
Chapter 3: Campsite o/s Sakhmet City
spring tunic
- Innate Melee Haste: +3
- Innate Magic Resistance: -1
 
Leather Armour
(def 23)
Chapter 2: Lost Caves & Scuzzy, Terror Mountain Peak
autumn tunic
- Innate Magic Resistance: +3
- Innate Melee Haste: -1
 
Leather Armour
(def 21)
Chapter 2: Southern Canyons &
Lost Caves &
Scuzzy, Terror Mountain Peak
studded leather tunic Leather Armour
(def 20)
Chapter 2: Happy Valley
summer tunic
- Innate Melee Haste: +2
 
Leather Armour
(def 19)
Chapter 2: Caves of Terror & After Mountainside Inn & Kolvars, before Happy Valley
winter tunic
- Innate Magic Resistance: +2
 
Leather Armour
(def 17)
Chapter 2: Southern Pass
leather tunic Leather Armour
(def 15)
Default Tunic

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Velm

Name Type Location
Holy Chain of Shadows
- Innate Casting Haste: +4
- Innate Melee Defense: +4
 
Holy Chain Armour
(def 60)
Chapter 5: Pant Devil, NE/NW tower &
King Terask I
Holy Chain of Spirits
- Innate Melee Defense: +4
- Innate Casting Haste: +3
 
Holy Chain Armour
(def 58)
Chapter 5: Faerie Thief, Faerie City
Holy Chain of Ghosts Holy Chain Armour
(def 55)
Chapter 5: Village of Cirrus
majestic holy chain
- Innate Casting Haste: +4
- Innate Melee Defense: +2
 
Holy Chain Armour
(def 54)
Chapter 5: Devilpuss, Cumulonimbus
magnificent holy chain
- Innate Melee Defense: +4
- Innate Casting Haste: +2
 
Holy Chain Armour
(def 52)
Chapter 5: Fallen Angel, before Bridge of Mists
heavenly holy chain Holy Chain Armour
(def 50)
Chapter 5: Northern Watchtower
radiant holy chain
- Innate Casting Haste: +3
- Innate Melee Defense: +2
 
Holy Chain Armour
(def 48)
Chapter 4: The Esophagor, Goo Bog
brilliant holy chain
- Innate Melee Defense: +3
- Innate Casting Haste: +2
 
Holy Chain Armour
(def 47)
Chapter 4: Happy Fun Non-Haunted House & Four Faeries, Balthazar's Grove
glorious holy chain Holy Chain Armour
(def 45)
Chapter 4: Auger Faunt, Behind Non-haunted house
golden holy chain
- Innate Casting Haste: +4
 
Holy Chain Armour
(def 44)
Chapter 4: Spider Grundo, Cave of Dark Things & After Caves of Terror &
After Balthazar's Grove
burnished holy chain
- Innate Melee Defense: +4
 
Holy Chain Armour
(def 42)
Chapter 4: Meuka, Von Roo's castle
polished holy chain Holy Chain Armour
(def 40)
Chapter 4: Shadow Gulch
silver holy chain
- Innate Casting Haste: +3
- Innate Melee Defense: +1
 
Holy Chain Armour
(def 38)
Chapter 3: Coltzan's Ghost, Ruined city of Akhten-Ka &
Anubits, Zakharukh's Pyramid
laminated holy chain
- Innate Melee Defense: +3
- Innate Casting Haste: +1
 
Holy Chain Armour
(def 36)
Chapter 3: The Revenant, Palace of Ancient Kings &
Above Oasis &
Anubits, Zakharukh's Pyramid
austere holy chain
- Innate Casting Haste: +3
 
Holy Chain Armour
(def 33)
Chapter 3: Palace of Ancient Kings
modest holy chain
- Innate Melee Defense: +3
 
Holy Chain Armour
(def 32)
Chapter 3: After Campsite o/s Sakhmet City &
Waset Village
simple holy chain Holy Chain Armour
(def 30)
Default Armour

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created 1st May 2004, last updated: 23th June 2005