A compilation of the items found while playing NQ2 (ARRANGED
IN DESCENDING ORDER)
PLEASE INFORM ME IF YOU FIND ANY MISSING ITEMS! THANKS IN ADVANCE:)
Healing Potions
Damage Potions
Haste Potions
Slow Potions
Resurrect Potion
PLEASE INFORM ME IF YOU FIND ANY MISSING ITEMS! THANKS IN ADVANCE:)
Legend:
g - given by enemies along the way,
- sold by traders
Potions: Healing Potions | Damage Potions | Haste Potions | Slow Potions | Resurrect Potions
Weapons: Rohane | Mipsy | Talinia | Velm
Armour: Rohane | Mipsy | Talinia | Velm
Healing Potions
/g
| Name | Type | Location |
|---|---|---|
| Jhudora's Lifeforce Potion | Healing
Potion (heal 170) |
Chapter 5: Lyra, Faerie Palace West Wing |
| Fyora's Blessing Potion | Healing
Potion (heal 160) |
Chapter 5: Village of Cirrus & Lyra, Faerie Palace West Wing |
| Faerie's Gift Potion | Healing
Potion (heal 150) |
Chapter 5: Northern Watchtower & Village of Cirrus |
| Constitution Potion | Healing
Potion (heal 140) |
Chapter 5: Northern Watchtower & Village of Cirrus |
| Stamina Potion | Healing
Potion (heal 130) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| Vitality Potion | Healing
Potion (heal 120) |
Chapter 4: Shadow Gulch & Auger Faunt, Behind Non-haunted house |
| Potion of Abundant Health | Healing
Potion (heal 110) |
Chapter 4: Shadow Gulch |
| Potion of Greater Health | Healing
Potion (heal 100) |
Chapter 3: Waset Village |
| Potion of Potent Health | Healing
Potion (heal 90) |
Chapter 3: Campsite o/s Sakhmet City & Waset Village |
| Potion of Growth | Healing
Potion (heal 80) |
Chapter 2: Happy Valley & Chapter 3: Campsite o/s Sakhmet City |
| Potion of Fortitude | Healing
Potion (heal 70) |
Chapter 2: Happy Valley |
| Potion of Regeneration | Healing
Potion (heal 60) |
Chapter 2: Mountainside Inn & Happy Valley |
| Healing Bottle | Healing
Potion (heal 50) |
Chapter 1: Village of Seaside & Chapter 2: Chia Oscuro & Mountainside Inn |
| Healing Potion | Healing
Potion (heal 35) |
Chapter 1: Town of Lakeside & Lost City of Phorofor & Village of Seaside & Chapter 2: Chia Oscuro |
| Healing Flask | Healing
Potion (heal 25) |
Chapter 1: Town of White River, South & Town of Lakeside & Lost City of Phorofor |
| Healing Vial | Healing
Potion (heal 15) |
Chapter 1: Town of White River, North & South |
Damage Potions
| Name | Type | Location |
|---|---|---|
| Hurricane Potion | Damage
Potion (dmg 170) |
Chapter 5: Village of Cirrus & Lyra, Faerie Palace West Wing |
| Typhoon Potion | Damage
Potion (dmg 155) |
Chapter 5: Northern Watchtower |
| Corrode Potion | Damage
Potion (dmg 140) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| Rot Potion | Damage
Potion (dmg 125) |
Chapter 4: Shadow Gulch |
| Blister Potion | Damage
Potion (dmg 110) |
Chapter 3: Waset Village |
| Scorch Potion | Damage
Potion (dmg 95) |
Chapter 3: Campsite o/s Sakhmet City |
| Chill Potion | Damage
Potion (dmg 80) |
Chapter 2: Mountainside Inn & Happy Valley |
| Frost Potion | Damage
Potion (dmg 65) |
Chapter 2: Chia Oscuro & Mountainside Inn & Happy Valley |
| Burst Potion | Damage
Potion (dmg 50) |
Chapter 1: Village of Seaside |
| Flame Potion | Damage
Potion (dmg 35) |
Chapter 1: Town of Lakeside & Village of Seaside |
| Blast Potion | Damage
Potion (dmg 25) |
Chapter 1: Town of White River, North & South |
| Flare Potion | Damage
Potion (dmg 15) |
Chapter 1: Town of White River, North & South |
Haste Potions
| Name | Type | Location |
|---|---|---|
| Speed of Light Potion | Haste
Potion (haste 65%) |
Chapter 5: Village of Cirrus & Lyra, Faerie Palace West Wing |
| Speed of Wind Potion | Haste
Potion (haste 60%) |
Chapter 5: Northern Watchtower |
| Eyrie Flight Potion | Haste
Potion (haste 55%) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| Kougra Sprint Potion | Haste
Potion (haste 50%) |
Chapter 4: Shadow Gulch |
| Potion of Alarming Haste | Haste
Potion (haste 45%) |
Chapter 3: Waset Village |
| Potion of Great Haste | Haste
Potion (haste 40%) |
Chapter 3: Campsite o/s Sakhmet City |
| Dispatch Potion | Haste
Potion (haste 35%) |
Chapter 2: Happy Valley |
| Quickness Potion | Haste
Potion (haste 30%) |
Chapter 2: Mountainside Inn & Happy Valley |
| Acceleration Potion | Haste
Potion (haste 25%) |
Chapter 1: Village of Seaside |
| Velocity Potion | Haste
Potion (haste 20%) |
Chapter 1: Town of Lakeside & Village of Seaside |
| Speed Potion | Haste
Potion (haste 15%) |
Chapter 1: Town of White River, South |
Slow Potions
| Name | Type | Location |
|---|---|---|
| Coma Potion | Slow
Potion (slow 80%) |
Chapter 5: Village of Cirrus & Lyra, Faerie Palace West Wing |
| Slumber Potion | Slow
Potion (slow 70%) |
Chapter 5: Northern Watchtower |
| Sloth's Sloth Potion | Slow
Potion (slow 60%) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| Vile's Apathy Potion | Slow
Potion (slow 50%) |
Chapter 4: Shadow Gulch |
| Potion of Inert Inaction | Slow
Potion (slow 40%) |
Chapter 3: Waset Village |
| Potion of Loafing Laziness | Slow
Potion (slow 30%) |
Chapter 3: Campsite o/s Sakhmet City |
| Lethargy Potion | Slow
Potion (slow 30%) |
Chapter 2: Happy Valley |
| Drowsiness Potion | Slow
Potion (slow 25%) |
Chapter 2: Mountainside Inn & Happy Valley |
| Dawdling Potion | Slow
Potion (slow 25%) |
Chapter 1: Town of Lakeside & Village of Seaside |
| Slowness Potion | Slow
Potion (slow 20%) |
Chapter 1: Town of White River, South |
Resurrect Potion
| Name | Type | Location |
|---|---|---|
| Vivify Potion |
Resurrection Potion (resurrect, 80% heal) |
Chapter 5: Northern Watchtower & Village of Cirrus |
| Renewal Potion |
Resurrection Potion (resurrect, 60% heal) |
Chapter 4: Shadow Gulch & Auger Faunt, Behind Non-haunted house |
| Living Potion |
Resurrection Potion (resurrect, 40% heal) |
Chapter 3: Campsite o/s Sakhmet City & Waset Village |
| Rising Potion |
Resurrection Potion (resurrect, 25% heal) |
Chapter 2: Mountainside Inn & Happy Valley |
| Awakening Potion |
Resurrection Potion (resurrect, 10% heal) |
Chapter 1: Town of White River, South & Lost City of Phorofor & Village of Seaside |
Weapons
Rohane
| Name | Type | Location |
|---|---|---|
| Sword of
Apocalypse - Critical Attacks: +2 - Damage Increase: +2 - Combat Focus: +2 - Stunning Strikes: +2 - Battle Taunt: +2 |
Sword (dmg 80) |
Chapter 5: Pant Devil, NE/NW Tower |
| Sword of Dominion - Critical Attacks: +2 - Damage Increase: +1 - Stunning Strikes: +2 - Battle Taunt: +3 |
Sword (dmg 75) |
Chapter 5: Faerie Thief, Faerie City |
|
Sword of
Kings |
Sword (dmg 72) |
Chapter 5: Village of Cirrus |
| commanding
sword - Battle Taunt: +4 - Critical Attacks: +3 - Stunning Strikes: +3 - Damage Increase: -2 - Combat Focus: -2 |
Sword (dmg 70) |
Chapter 5: Devilpuss, Cumulonimbus |
| regal
sword - Battle Taunt: -2 - Critical Attacks: -2 - Stunning Strikes: +3 - Damage Increase: +3 - Combat Focus: +4 |
Sword (dmg 67) |
Chapter 5: Fallen Angel, before Bridge of Mist |
| royal
sword |
Sword (dmg 64) |
Chapter 5: Northern Watchtower |
| wondrous
greatsword - Critical Attacks: +4 - Damage Increase: +4 - Combat Focus: -2 - Stunning Strikes: -2 |
Sword (dmg 62) |
Chapter 4: Hubrid Nox Fortress & The Esophagor, Goo Bog |
|
terrible greatsword - Stunning Strikes: +4 - Battle Taunt: +4 - Critical Attacks: -2 - Combat Focus: -2 |
Sword (dmg 59) |
Chapter 4: Happy Fun Non-Haunted House & The Four Faeries, Balthazars Grove & Before Hubrid Nox Fortress |
| steel greatsword |
Sword (dmg 56) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| rampaging
greatsword - Stunning Strikes: +3 - Battle Taunt: +3 - Critical Attacks: -2 |
Sword (dmg 53) |
Chapter 4: Spider Grundo, Cave of Dark Things & Before Hubrid Nox Fortress |
|
ravaging greatsword - Critical Attacks: +3 - Combat Focus: +3 - Damage Increase: -2 |
Sword (dmg 50) |
Chapter 4: Meuka, Von Roo's Castle |
|
iron greatsword |
Sword (dmg 48) |
Chapter 4: Shadow Gulch |
| thundering
longsword - Stunning Strikes: +2 - Combat Focus: +2 |
Sword (dmg 45) |
Chapter 3: Coltzan's Ghost, Ruined City of Akhten-Ka & Anubits, Zakharukh's Pyramid |
| lightning
longsword - Battle Taunt: +2 - Damage Increase: +2 |
Sword (dmg 43) |
Chapter 3: Anubits, Zakharukh's Pyramid |
| steel
longsword |
Sword (dmg 40) |
Chapter 3: Waset Village |
| flashing
longsword - Critical Attacks: +2 - Stunning Strikes: +1 |
Sword (dmg 37) |
Chapter 3: Pharaoh Gebarn II, Ruined Temple & Outside Palace of Ancient Kings |
| whispering longsword - Combat Focus: +2 - Damage Increase: +1 |
Sword (dmg 34) |
Chapter 3: Silicast, Temple of the Sky |
| iron
longsword |
Sword (dmg 32) |
Chapter 3: Campsite o/s Sakhmet City |
|
dashing
broadsword - Battle Taunt: +3 - Damage Increase: -1 |
Sword (dmg 30) |
Chapter 2: Lost Caves & Scuzzy, Terror Mountain Peak |
|
agile broadsword - Combat Focus: +3 - Stunning Strikes: -1 |
Sword (dmg 29) |
Chapter 2: Southern Canyons & Outside Adventurer's encampment & Scuzzy, Terror Mountain Peak |
| broadsword |
Sword (dmg 28) |
Chapter 2: Happy Valley |
| striking
broadsword - Damage Increase: +2 |
Sword (dmg 26) |
Chapter 2: Kolvars, before Happy Valley |
| icy broadsword - Battle Taunt: +2 |
Sword (dmg 25) |
Chapter 2: After Chia Oscuro & Leximp, Damp Smelly Cave |
| deadly
shortsword - Critical Attacks: +2 |
Sword (dmg 23) |
Chapter 1: Ramtor II, Ramtors Tower |
| shining
shortsword - Stunning Strikes: +2 |
Sword (dmg 22) |
Chapter 1: Great Eastern Plain & Outside Meridell Castle & In Ramtor's Tower |
| forged
shortsword |
Sword (dmg 20) |
Chapter 1: Village of Seaside & Chapter 2: Chia Oscuro |
| sharpened
steel shortsword - Combat Focus: +1 |
Sword (dmg 18) |
Chapter 1: Lost City of Phorofor & Great Eastern Plain. |
|
bright steel shortsword - Stunning Strikes: +1 |
Sword (dmg 16) |
Chapter 1: Sand Grundo, Lost City of Phorofor |
| steel
shortsword |
Sword (dmg 14) |
Chapter 1: Town of Lakeside |
| notched
iron shortsword - Critical Attacks: +1 |
Sword (dmg 12) |
Chapter 1: Zombom, Mysterious Tower |
| tempered
iron shortsword - Damage Increase: +1 |
Sword (dmg 10) |
Chapter 1: Zombom, Mysterious Tower |
| iron
shortsword |
Sword (dmg 8) |
Chapter 1: Town of White River, North & South |
| Father's sword | Sword (dmg 3) |
Rohane's default weapon |
Mipsy
| Name | Type | Location |
|---|---|---|
| Wand of
Reality - Group Haste: +4 - Slowing: +3 - Damage Shields: +2 - Group Direct Damage: +1 - Direct Damage: -1 |
Wand (dmg 35) |
Chapter 5: Pant Devil, NE/NW Tower & King Terask I, East Wing |
| Wand of
Force - Direct Damage: +3 - Group Direct Damage: +3 - Group Haste: +3 - Damage Shields: +3 - Slowing: -5 |
Wand (dmg 31) |
Chapter 5: Faerie Thief, Faerie City |
| Wand of
Mastery |
Wand (dmg 30) |
Chapter 5: Village of Cirrus |
|
controlling wand - Direct Damage: +4 - Slowing: +3 - Damage Shields: +3 - Group Haste: -2 - Group Direct Damage: -2 |
Wand (dmg 29) |
Chapter 5: Devilpuss, Cumulonimbus |
|
focusing wand - Damage Shields: +4 - Group Direct Damage: +3 - Group Haste: +3 - Slowing: -2 - Direct Damage: -2 |
Wand (dmg 28) |
Chapter 5: Fallen Angel, before Bridge of Mist |
|
disciplined wand |
Wand (dmg 27) |
Chapter 5: Northern Watchtower |
| immovable
wand - Damage Shields: +4 - Group Haste: +4 - Slowing: -2 - Direct Damage: -2 |
Wand (dmg 26) |
Chapter 4: Hubrid Nox Fortress & The Esophagor, Goo Bog |
| unbending
wand - Direct Damage: +4 - Slowing: +4 - Group Direct Damage: -2 - Damage Shields: -2 |
Wand (dmg 25) |
Chapter 4: Four Faeries, Balthazar's Grove & Hubrid Nox Fortress |
| oakwood
wand |
Wand (dmg 24) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| stable
wand - Slowing: +3 - Group Haste: +3 - Damage Shields: -2 |
Wand (dmg 23) |
Chapter 4: In Cave of Dark Things & Spider Grundo, Cave of Dark Things |
|
solid wand - Direct Damage: +3 - Group Direct Damage: +3 - Group Haste: -2 |
Wand (dmg 22) |
Chapter 4: Meuka, Von Roo's Castle |
| teakwood
wand |
Wand (dmg 21) |
Chapter 4: Shadow Gulch |
| tough wand - Group Direct Damage: +2 - Slowing: +2 |
Wand (dmg 20) |
Chapter 3: Coltzan's Ghost, Ruined City of Akhten-Ka & Anubits, Zakharukh's Pyramid |
| steady
wand - Direct Damage: +2 - Group Haste: +2 |
Wand (dmg 19) |
Chapter 3: After Ruined Temple & Anubits, Zakharukh's Pyramid |
| ashwood
wand |
Wand (dmg 18) |
Chapter 3: Waset Village |
|
reinforced wand - Group Haste: +2 - Group Direct Damage: +1 |
Wand (dmg 17) |
Chapter 3: Pharoah Gebarn II, Ruined Temple |
| strong
wand - Slowing: +2 - Damage Shields: +1 |
Wand (dmg 16) |
Chapter 3: Silicast, Temple of the Sky |
| birchwood
wand |
Wand (dmg 15) |
Chapter 3: Campsite o/s Sakhmet City |
| heavy wand - Slowing: +3 - Group Haste: -1 |
Wand (dmg 13) |
Chapter 2: Scuzzy, Terror Mountain Peak |
| dense wand - Direct Damage: +3 - Group Direct Damage: -1 |
Wand (dmg 14) |
Chapter 2: Outside Adventurer's Encampment & Scuzzy, Terror Mountain Peak |
| sturdy
wand - Group Haste: +2 |
Wand (dmg 12) |
Chapter 2: Kolvars, before Happy Valley |
| plywood
wand |
Wand (dmg 12) |
Chapter 2: Happy Valley |
| rigid wand - Direct Damage: +2 |
Wand (dmg 11) |
Chapter 2: After Chia Oscuro |
|
delicate wand - Slowing: +2 |
Wand (dmg 10) |
Chapter 1: Ramtor's Tower. |
| flimsy wand - Group Direct Damage: +2 |
Wand (dmg 9) |
Chapter 1: In Treacherous Forest & Ramtor's Tower |
| balsawood
wand |
Wand (dmg 8) |
Chapter 1: Village of Seaside & Chapter 2: Chia Oscuro |
| corrugated
wand - Slowing: +1 |
Wand (dmg 7) |
Chapter 1: Trackless Waste & Ramtor II, Ramtor's Tower |
| creased
wand - Damage Shields: +1 |
Wand (dmg 7) |
Chapter 1: In Lost City of Phorofor |
| cardboard
wand |
Wand (dmg 6) |
Chapter 1: Town of Lakeside |
| scored wand - Group Haste: +1 |
Wand (dmg 5) |
Chapter 1: The Eye of Meridell & Sand Grundo, Lost City of Phorofor |
|
scratched wand - Direct Damage: +1 |
Wand (dmg 5) |
Chapter 1: White River Floodplain & The Eye of Meridell & Sand Grundo, Lost City of Phorofor |
| sawdust wand | Wand (dmg 4) |
Mipsy's default wand |
Talinia
| Name | Type | Location |
|---|---|---|
| Bow of
Destiny - Increased Bow Damage: +2 - Multiple Targets: +2 - Ranged Attacks: +2 - Shockwave: +2 - Slowing Strike: +2 |
Bow (dmg 55) |
Chapter 5: Pant Devil, NE/NW Tower & King Terask I, East Wing |
| Bow of
Light - Shockwave: +5 - Increased Bow Damage: +5 - Slowing Strike: -1 - Ranged Attacks: -1 |
Bow (dmg 52) |
Chapter 5: Faerie Thief, Faerie City |
| Bow of
Nature |
Bow (dmg 50) |
Chapter 5: Village of Cirrus |
| bow of duress - Ranged Attacks: +4 - Multiple Targets: +3 - Increased Bow Damage: +3 - Shockwave: -2 - Slowing Strike: -2 |
Bow (dmg 48) |
Chapter 5: Devilpuss, Cumulonimbus |
| bow of
strength - Multiple Targets: +4 - Shockwave: +3 - Slowing Strike: +3 - Increased Bow Damage: -2 - Ranged Attacks: -2 |
Bow (dmg 47) |
Chapter 5: Fallen Angel, before Bridge of Mist |
| stonewood
longbow
|
Bow (dmg 45) |
Chapter 5: Northern Watchtower |
| rending
longbow - Increased Bow Damage: +4 - Slowing Strike: +4 - Shockwave: -2 - Multiple Targets: -2 |
Bow (dmg 43) |
Chapter 4: Hubrid Nox Fortress & The Esophagor, Goo Bog |
| piercing
longbow - Ranged Attacks: +4 - Shockwave: +4 - Increased Bow Damage: -2 - Multiple Targets: -2 |
Bow (dmg 42) |
Chapter 4: Four Faeries, Balthazar's Grove & Hubrid Nox Fortress |
| walnut
longbow |
Bow (dmg 40) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| latched crossbow - Shockwave: +3 - Increased Bow Damage: +3 - Slowing Strike: -2 |
Bow (dmg 38) |
Chapter 4: Spider Grundo, Cave of Dark Things & Non-haunted house |
|
winding crossbow - Ranged Attacks: +3 - Multiple Targets: +3 - Increased Bow Damage: -2 |
Bow (dmg 37) |
Chapter 4: Meuka, Von Roo's Castle & Stenchful Swamp |
| heartwood
longbow |
Bow (dmg 35) |
Chapter 4: Shadow Gulch |
| fibrous
recurve bow - Increased Bow Damage: +2 - Multiple Targets: +2 |
Bow (dmg 33) |
Chapter 3: Coltzan's Ghost, Ruined City of Akhten-Ka & Anubits, Zakharukh's Pyramid |
| silkstring
longbow - Ranged Attacks: +2 - Shockwave: +2 |
Bow (dmg 31) |
Chapter 3: After Ruined Temple & The Revenant, Palace of Ancient Kings & Before Oasis |
| cedar
longbow |
Bow (dmg 30) |
Chapter 3: Waset Village |
| dual-cam
recurve bow - Slowing Strike: +2 - Increased Bow Damage: +1 |
Bow (dmg 28) |
Chapter 3: Pharaoh Gebarn II, Ruined Temple |
| compound
short bow - Multiple Targets: +2 - Shockwave: +1 |
Bow (dmg 26) |
Chapter 3: Silicast, Temple of the Sky |
| ash short
bow |
Bow (dmg 25) |
Chapter 3: Campsite o/s Sakhmet City |
| rough recurve bow - Slowing Strike: +3 - Multiple Targets: -1 |
Bow (dmg 23) |
Chapter 2: Scuzzy, Terror Mountain Peak |
| simple
recurve bow - Ranged Attacks: +3 - Shockwave: -1 |
Bow (dmg 21) |
Chapter 2: Southern Canyons & Outside Adventurer's Encampment & Lost Caves & Scuzzy, Terror Mountain Peak |
| elm short
bow |
Bow (dmg 20) |
Chapter 2: Happy Valley |
| sanded
short bow - Multiple Targets: +2 |
Bow (dmg 19) |
Chapter 2: After Mountainside Inn & Kolvars, before Happy Valley |
| planed short bow - Increased Bow Damage: +2 |
Bow (dmg 17) |
Chapter 2: After Mountainside Inn. |
| birch short bow | Bow (dmg 15) |
Talinia's default weapon |
Velm
| Name | Type | Location |
|---|---|---|
| staff of
righteous fury - Celestial Hammer: +2 - Healing: +2 - Group Shielding: +2 - Mesmerization: +2 - Group Healing: +2 |
Staff (dmg 45) |
Chapter 5: Pant Devil, NE/NW Tower |
| staff of vengeance - Celestial Hammer: +4 - Healing: +3 - Group Shielding: +2 - Mesmerization: +1 - Group Healing: -1 |
Staff (dmg 42) |
Chapter 5: Faerie Thief, Faerie City |
| Holy Staff |
Staff (dmg 40) |
Chapter 5: Village of Cirrus |
|
staff of compassion - Mesmerization: +4 - Group Healing: +3 - Group Shielding: +3 - Celestial Hammer: -2 - Healing: -2 |
Staff (dmg 39) |
Chapter 5: Devilpuss, Cumulonimbus |
| staff of
love - Group Shielding: +4 - Healing: +3 - Celestial Hammer: +3 - Group Healing: -2 - Mesmerization: -2 |
Staff (dmg 37) |
Chapter 5: Fallen Angel, before Bridge of Mists & Before Underclouds |
| staff of
truth |
Staff (dmg 36) |
Chapter 5: Northern Watchtower |
| staff of
mettle - Group Healing: +4 - Group Shielding: +4 - Mesmerization: -2 - Healing: -2 |
Staff (dmg 34) |
Chapter 4: Hubrid Nox Fortress & The Esophagor, Goo Bog |
| staff of
reverence - Celestial Hammer: +4 - Mesmerization: +4 - Group Shielding: -2 - Healing: -2 |
Staff (dmg 33) |
Chapter 4: Four Faeries, Balthazar's Grove |
| honourable
staff |
Staff (dmg 32) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| staff of
equanimity - Group Healing: +3 - Group Shielding: +3 - Celestial Hammer: -2 |
Staff (dmg 31) |
Chapter 4: Spider Grundo, Cave of Dark Things & Non-haunted House |
| staff of valor - Healing: +3 - Mesmerization: +3 - Group Healing: -2 |
Staff (dmg 29) |
Chapter 4: Meuka, Von Roo's Castle |
| justice
staff |
Staff (dmg 28) |
Chapter 4: Shadow Gulch |
| staff of
sacrifice - Healing: +2 - Celestial Hammer: +2 |
Staff (dmg 26) |
Chapter 3: Coltzan's Ghost, Ruined City of Akhten-Ka & Anubits, Zakharukh's Pyramid |
| staff of
giving - Group Shielding: +2 - Group Healing: +2 |
Staff (dmg 25) |
Chapter 3: The Revenant, Palace of Ancient Kings & Inside Zakharukh's Pyramid & Anubits, Zakharukh's Pyramid |
| staff of
camaraderie - Group Healing: +2 - Celestial Hammer: +1 |
Staff (dmg 23) |
Chapter 3: Outside Ruined Temple. |
| staff of friendship - Healing: +2 - Mesmerization: +1 |
Staff (dmg 22) |
Chapter 3: Outside Sakhmet City & in Temple of the Sky |
| humble staff | Staff (dmg 20) |
Velm's default weapon |
Armour
Rohane
| Name | Type | Location |
|---|---|---|
| Jeran's
Battle Armour - Innate Magic Resistance: +4 - Innate Melee Haste: +4 |
Metal Armour (def 80) |
Chapter 5: Pant Devil, NE/NW Tower & King Terask I, East Wing |
| Darigan's Fire Cloak - Innate Magic Resistance: +4 - Innate Melee Haste: +3 |
Metal Armour (def 76) |
Chapter 5: Faerie Thief 2, Faerie City & Pant Devil, NE/NW Tower |
| Defender's
plate |
Metal
Armour (def 72) |
Chapter 5: Village of Cirrus |
| plate of
ages - Innate Melee Haste: +4 - Innate Magic Resistance: +2 |
Metal
Armour (def 69) |
Chapter 5: Devilpuss, Cumulonimbus |
| plate of resolution | Metal
Armour (def 66) |
Chapter 5: Fallen Angel, before Bridge of Mists & In The Underclouds. |
| kingly
plate |
Metal
Armour (def 64) |
Chapter 5: Northern Watchtower |
| ornamented
plate - Innate Melee Haste: +3 - Innate Magic Resistance: +2 |
Metal
Armour (def 61) |
Chapter 4: Hubrid Nox Fortress & The Esophagor, Goo Bog |
| grand
plate - Innate Magic Resistance: +3 - Innate Melee Haste: +2 |
Metal
Armour (def 58) |
Chapter 4: Happy Fun Non-Haunted House & Four Faeries, Balthazars Grove |
| superior
plate |
Metal
Armour (def 56) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| shielding plate - Innate Melee Haste: +4 |
Metal Armour (def 52) |
Chapter 4: Spider Grundo, Cave of Dark Things & After Cave of Dark Things |
| guarding
plate - Innate Magic Resistance: +4 |
Metal
Armour (def 50) |
Chapter 4: Meuka, Von Roos Castle |
| full plate |
Metal
Armour (def 48) |
Chapter 4: Shadow Gulch |
| light sun plate - Innate Melee Haste: +3 - Innate Magic Resistance: +1 |
Metal Armour (def 45) |
Chapter 3: Anubits, Zakharukhs Pyramid |
| light moon plate - Innate Magic Resistance: +3 - Innate Melee Haste: +1 |
Metal Armour (def 43) |
Chapter 3: The Revenant, Palace of Ancient Kings & Anubits, Zakharukh's Pyramid |
| light
plate mail |
Metal
Armour (def 40) |
Chapter 3: Waset Village |
| courageous
steel splint - Innate Magic Resistance: +3 |
Metal
Armour (def 38) |
Chapter 3: Pharaoh Gebarn II, Ruined Temple |
| valorous steel splint - Innate Melee Haste: +3 |
Metal Armour (def 35) |
Chapter 3: Silicast, Temple of the Sky & Ruined Temple |
| steel
splint mail |
Metal
Armour (def 32) |
Chapter 3: Campsite o/s Sakhmet City |
| deft
splint mail - Innate Melee Haste: +3 - Innate Magic Resistance: -1 |
Metal
Armour (def 31) |
Chapter 2: Lost Caves & Scuzzy, Terror Mountain Peak |
| plated splint mail - Innate Magic Resistance: +3 - Innate Melee Haste: -1 |
Metal Armour (def 30) |
Chapter 2: Southern Canyons & Outside Adventurer's Encampment & Lost
Caves & Scuzzy, Terror Mountain Peak |
| iron
splint mail |
Metal
Armour (def 28) |
Chapter 2: Happy Valley |
| spirited splint mail - Innate Melee Haste: +2 |
Metal Armour (def 27) |
Chapter 2: After Mountainside Inn & Kolvars, before Happy Valley |
| stalwart
splint mail - Innate Magic Resistance: +2 |
Metal
Armour (def 25) |
Chapter 2: Outside Chia Oscuro & Leximp, Damp Smelly Cave |
| gallant
ringmail - Innate Magic Resistance: +1 |
Metal
Armour (def 22) |
Chapter 1: Great Eastern Plains & Near Meridell Castle & Treacherous Forest & Ramtor II, Ramtor's Tower |
| iron
ringmail |
Metal
Armour (def 20) |
Chapter 1: Village of Seaside & Chapter 2: Chia Oscuro |
| dauntless
steel chain - Innate Melee Haste: +1 |
Metal
Armour (def 18) |
Chapter 1: Lost City of Phorofor & Tower on a Hill |
| seamless
steel chain - Innate Magic Resistance: +1 |
Metal
Armour (def 16) |
Chapter 1: Trackless Waste & Sand Grundo, Lost City of Phorofor |
| steel
chain tunic |
Metal
Armour (def 14) |
Chapter 1: Town of Lakeside |
| forged
chain tunic - Innate Melee Haste: +1 |
Metal
Armour (def 12) |
Chapter 1: Zombom, Mysterious Tower & Eye of Meridell |
| wrought
chain tunic - Innate Magic Resistance: +1 |
Metal
Armour (def 10) |
Chapter 1: Zombom, Mysterious Tower & White River Floodplain & Festering Swamp |
| iron chain tunic |
Metal
Armour (def 8) |
Chapter 1: Town of White River, South |
| rusty
chain tunic |
Metal
Armour (def 5) |
Chapter 1: Miner Foreman in Dark Cave & Town of White River, North |
Mipsy
| Name | Type | Location |
|---|---|---|
| Jahbal's
Robe - Innate Melee Defense: +4 - Innate Casting Haste: +4 |
Wizard
Robe (def 35) |
Chapter 5: Pant Devil, NE/NW Tower & King Terask I, East Wing |
| Kauvara's
Robe - Innate Melee Defense: +4 - Innate Casting Haste: +3 |
Wizard
Robe (def 32) |
Chapter 5: Faerie Thief, Faerie City |
| Robe of
the Archmage |
Wizard
Robe (def 30) |
Chapter 5: Village of Cirrus |
| planar
robe - Innate Casting Haste: +4 - Innate Melee Defense: +2 |
Wizard
Robe (def 29) |
Chapter 5: Devilpuss, Cumulonimbus |
| dimensional robe - Innate Casting Haste: +4 - Innate Melee Defense: +2 |
Wizard
Robe (def 28) |
Chapter 5: Fallen Angel, before Bridge of Mists |
| arcanist's robe |
Wizard
Robe (def 27) |
Chapter 5: Northern Watchtower |
| robe of
abjuration - Innate Casting Haste: +3 - Innate Melee Defense: +2 |
Wizard
Robe (def 26) |
Chapter 4: Hubrid Nox Fortress & The Esophagor, Goo Bog |
| robe of
divination - Innate Melee Defense: +3 - Innate Casting Haste: +2 |
Wizard
Robe (def 25) |
Chapter 4: Four Faeries, Balthazar's Grove, Hubrid Nox Fortress |
| spellcaster's robe |
Wizard
Robe (def 24) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| robe of
evocation - Innate Casting Haste: +4 |
Wizard
Robe (def 23) |
Chapter 4: Spider Grundo, Cave of Dark Things |
|
robe of invocation - Innate Melee Defense: +4 |
Wizard
Robe (def 22) |
Chapter 4: Meuka, Von Roo's castle |
| wizard's
robe |
Wizard
Robe (def 21) |
Chapter 4: Shadow Gulch |
|
senior magician's robe - Innate Melee Defense: +3 - Innate Casting Haste: +1 |
Wizard
Robe (def 20) |
Chapter 3: Coltzan's Ghost, Ruined city of Akhten-Ka |
| trained
magician's robe - Innate Melee Defense: +3 - Innate Casting Haste: +1 |
Wizard
Robe (def 19) |
Chapter 3: The Revenant, Palace of Ancient Kings & Above Oasis & Anubits, Zakharukh's Pyramid |
| magician's
robe |
Wizard
Robe (def 18) |
Chapter 3: Waset Village |
|
channelling acolyte's
robe - Innate Casting Haste: +3 |
Wizard
Robe (def 17) |
Chapter 3: Pharoah Gebarn II, Ruined Temple |
| energetic acolyte's
robe - Innate Melee Defense: +3 |
Wizard
Robe (def 16) |
Chapter 3: Silicast, Temple of the Sky & Ruined Temple |
| acolyte's
robe |
Wizard
Robe (def 15) |
Chapter 3: Campsite o/s Sakhmet City |
| enfolding
novice's robe - Innate Casting Haste: +3 - Innate Melee Defense: -1 |
Wizard
Robe (def 14) |
Chapter 2: Lost Caves & Scuzzy, Terror Mountain Peak |
|
comfortable novice's robe - Innate Melee Defense: +3 - Innate Casting Haste: -1 |
Wizard Robe (def 13) |
Chapter 2: Southern Canyons & Outside Adventurer's Encampment & Scuzzy, Terror Mountain Peak |
| loose novice's robe - Innate Casting Haste: +2 |
Wizard Robe (def 12) |
Chapter 2: After Mountainside Inn & Kolvars, before Happy Valley |
| novice's
robe |
Wizard
Robe (def 12) |
Chapter 2: Happy Valley |
| worn novice's robe - Innate Melee Defense: +2 |
Wizard
Robe (def 11) |
Chapter 2: After Chia Oscuro & Leximp, Damp Smelly Cave |
| silk apprentices robe - Innate Casting Haste: +1 |
Wizard Robe (def 10) |
Chapter 2: After Chia Oscuro. |
| lined apprentice's robe - Innate Melee Defense: +1 |
Wizard Robe (def 9) |
Chapter 1: Outside Ramtor's Tower & Ramtor's Tower |
| apprentice's robe |
Wizard
Robe (def 8) |
Chapter 1: Village of Seaside & Chapter 2: Chia Oscuro |
| colorful
trainee's robe - Innate Casting Haste: +1 |
Wizard
Robe (def 7) |
Chapter 1: Lost City of Phorofor & Tower on a Hill & Ramtor II, Ramtor's Tower |
| woven
trainee's robe - Innate Melee Defense: +1 |
Wizard
Robe (def 7) |
Chapter 1: Trackless Waste |
| trainee's
robe |
Wizard
Robe (def 6) |
Chapter 1: Town of Lakeside |
| tailored
initiate's robe - Innate Melee Defense: +1 |
Wizard
Robe (def 5) |
Chapter 1: After Town of White River |
| embroidered initiate's robe - Innate Casting Haste: +1 |
Wizard
Robe (def 5) |
Chapter 1: After Flooded Plains & Sand Grundo, Lost City of Phorofor |
| initiate's robe | Wizard
Robe (def 4) |
Default Wizard Robe |
Talinia
| Name | Type | Location |
|---|---|---|
| Treeskin - Innate Melee Haste: +4 - Innate Magic Resistance: +4 |
Leather Armour (def 55) |
Chapter 5: Pant Devil, NE/NW tower & King Terask I, East Wing |
| Nature's Armor - Innate Magic Resistance: +4 - Innate Melee Haste: +3 |
Leather Armour (def 52) |
Chapter 5: Faerie Thief, Faerie City |
| Tunic of
Eternity |
Leather
Armour (def 50) |
Chapter 5: Village of Cirrus |
| Tunic of
the Earth Faerie - Innate Melee Haste: +4 - Innate Magic Resistance: +2 |
Leather
Armour (def 47) |
Chapter 5: Devilpuss, Cumulonimbus |
| Tunic of the Deep Woods - Innate Magic Resistance: +4 - Innate Melee Haste: +2 |
Leather Armour (def 46) |
Chapter 5: Fallen Angel, before Bridge of Mists |
| forest
tunic |
Leather
Armour (def 45) |
Chapter 5: Northern Watchtower |
| moonflight tunic - Innate Melee Haste: +3 - Innate Magic Resistance: +2 |
Leather Armour (def 44) |
Chapter 4: Hubrid Nox Fortress & The Esophagor, Goo Bog |
| windskin
tunic - Innate Magic Resistance: +3 - Innate Melee Haste: +2 |
Leather
Armour (def 42) |
Chapter 4: Happy Fun Non-Haunted House & Four Faeries, Balthazar's Grove & Goo Bog |
| cured
leather tunic |
Leather
Armour (def 40) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| sunstrike tunic - Innate Melee Haste: +4 |
Leather Armour (def 39) |
Chapter 4: Spider Grundo, Cave of Dark Things |
| lifestream
tunic - Innate Magic Resistance: +4 |
Leather
Armour (def 37) |
Chapter 4: After Shadow Gulch & Meuka, Von Roo's castle |
| boiled
leather chestplate |
Leather
Armour (def 35) |
Chapter 4: Shadow Gulch |
| oakstorm
tunic - Innate Melee Haste: +3 - Innate Magic Resistance: +1 |
Leather
Armour (def 33) |
Chapter 3: Coltzan's Ghost, Ruined city of Akhten-Ka |
| lightbranch tunic - Innate Magic Resistance: +3 - Innate Melee Haste: +1 |
Leather
Armour (def 32) |
Chapter 3: The Revenant, Palace of Ancient Kings & Anubits, Zakharukh's Pyramid |
| strapped
leather tunic |
Leather
Armour (def 30) |
Chapter 3: Waset Village |
| barkhide tunic - Innate Magic Resistance: +3 |
Leather Armour (def 28) |
Chapter 3: Pharoah Gebarn II, Ruined Temple & After Ruined Temple & Palace of Ancient Kings & |
| leafhide
tunic - Innate Melee Haste: +3 |
Leather
Armour (def 26) |
Chapter 3: O/s Sakhmet City & Silicast, Temple of the Sky |
| reinforced
leather tunic |
Leather
Armour (def 25) |
Chapter 3: Campsite o/s Sakhmet City |
| spring
tunic - Innate Melee Haste: +3 - Innate Magic Resistance: -1 |
Leather
Armour (def 23) |
Chapter 2: Lost Caves & Scuzzy, Terror Mountain Peak |
| autumn
tunic - Innate Magic Resistance: +3 - Innate Melee Haste: -1 |
Leather
Armour (def 21) |
Chapter 2: Southern Canyons & Lost Caves & Scuzzy, Terror Mountain Peak |
| studded
leather tunic |
Leather
Armour (def 20) |
Chapter 2: Happy Valley |
| summer
tunic - Innate Melee Haste: +2 |
Leather Armour (def 19) |
Chapter 2: Caves of Terror & After Mountainside Inn & Kolvars, before Happy Valley |
| winter tunic - Innate Magic Resistance: +2 |
Leather Armour (def 17) |
Chapter 2: Southern Pass |
| leather tunic | Leather
Armour (def 15) |
Default Tunic |
Velm
| Name | Type | Location |
|---|---|---|
| Holy Chain
of Shadows - Innate Casting Haste: +4 - Innate Melee Defense: +4 |
Holy Chain
Armour (def 60) |
Chapter 5: Pant Devil, NE/NW tower & King Terask I |
| Holy Chain
of Spirits - Innate Melee Defense: +4 - Innate Casting Haste: +3 |
Holy Chain
Armour (def 58) |
Chapter 5: Faerie Thief, Faerie City |
| Holy Chain
of Ghosts |
Holy Chain
Armour (def 55) |
Chapter 5: Village of Cirrus |
| majestic holy chain - Innate Casting Haste: +4 - Innate Melee Defense: +2 |
Holy Chain Armour (def 54) |
Chapter 5: Devilpuss, Cumulonimbus |
| magnificent holy chain - Innate Melee Defense: +4 - Innate Casting Haste: +2 |
Holy Chain Armour (def 52) |
Chapter 5: Fallen Angel, before Bridge of Mists |
| heavenly
holy chain |
Holy Chain
Armour (def 50) |
Chapter 5: Northern Watchtower |
| radiant holy chain - Innate Casting Haste: +3 - Innate Melee Defense: +2 |
Holy Chain Armour (def 48) |
Chapter 4: The Esophagor, Goo Bog |
| brilliant
holy chain - Innate Melee Defense: +3 - Innate Casting Haste: +2 |
Holy Chain
Armour (def 47) |
Chapter 4: Happy Fun Non-Haunted House & Four Faeries, Balthazar's Grove |
| glorious
holy chain |
Holy Chain
Armour (def 45) |
Chapter 4: Auger Faunt, Behind Non-haunted house |
| golden
holy chain - Innate Casting Haste: +4 |
Holy Chain
Armour (def 44) |
Chapter 4: Spider Grundo, Cave of Dark Things & After Caves of Terror & After Balthazar's Grove |
| burnished
holy chain - Innate Melee Defense: +4 |
Holy Chain
Armour (def 42) |
Chapter 4: Meuka, Von Roo's castle |
| polished
holy chain |
Holy Chain
Armour (def 40) |
Chapter 4: Shadow Gulch |
| silver
holy chain - Innate Casting Haste: +3 - Innate Melee Defense: +1 |
Holy Chain
Armour (def 38) |
Chapter 3: Coltzan's Ghost, Ruined city of Akhten-Ka & Anubits, Zakharukh's Pyramid |
| laminated holy chain - Innate Melee Defense: +3 - Innate Casting Haste: +1 |
Holy Chain
Armour (def 36) |
Chapter 3: The Revenant, Palace of Ancient Kings & Above Oasis & Anubits, Zakharukh's Pyramid |
| austere holy chain - Innate Casting Haste: +3 |
Holy Chain
Armour (def 33) |
Chapter 3: Palace of Ancient Kings |
| modest
holy chain - Innate Melee Defense: +3 |
Holy Chain
Armour (def 32) |
Chapter 3: After Campsite o/s Sakhmet City & Waset Village |
| simple holy chain | Holy Chain
Armour (def 30) |
Default Armour |
created 1st May 2004, last updated: 23th June 2005

