Chapter 3 Lost Desert:  Monsters & Bosses

* In the order of my first encounters of the monsters &  hitpoints. The bosses are in Yellow.

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Lost Desert (up to Ruined Temple)
 
enemy normal evil insane
rattlecobrall 155 232 310
Abilities:
  • Stunning Strike
desert nomad 155 232 310
Abilities:
  • Stunning Strike
sand walker 160 240 320
Abilities: -
 

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Temple of the Sky
 
enemy normal evil insane
decaying mummy 165 247 330
Abilities:
  • Intrigue (mesmerize)
mutant sand grundo 165 247 330
Abilities: -
 
Temple of the Sky
 
Silicast 500 625 750
Abilities:
  • Infestation (44 grp dmg)
  • Rampant Acceleration (38% Haste)
     

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Ruined Temple
 
enemy normal evil insane
rock golem 165 247 330
Abilities: -
Ruined Temple (Level 3)
 
zombie techo 170 255 340
Abilities: -
 
Ruined Temple (Level 4)
 
Pharaoh, Gebarn II 350 437 525
Abilities:
  • Contagion (52hp grp dmg)
  • Destroy (77hp direct dmg)
  • Hibernation (53% slow)
  • Restore (100hp heal)

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To the Valley of the Kings
 
enemy normal evil insane
desert khonsu 170 255 340
Abilities:
  • Cleanse (heal 80hp)
mutated wadjet-grundo 175 262 350
Abilities:
  • Critical Hit
  • Stunning Strike
ghastly templar 175 262 350
Abilities:
  • Puree (63hp direct dmg)
 

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Palace of Ancient Kings
 
enemy normal evil insane
desert guardian 180 270 360
Abilities: -

resistant to direct damage

dynastic cleric 180 270 360
Abilities:
  • Puree (63hp Direct Dmg)
dynastic priest 185 277 370
Abilities:
  • Vaporize (70hp direct dmg)
desert watcher 185 277 370
Abilities: -
possessed skeleton 185 277 370
Abilities: -
 
Palace of Ancient Kings (Basement)
 
Revenant of the Dunes 600 750 900
Abilities:
  • Infestation (44 grp dmg)
  • Mitigation (60hp group heal)
  • Rampant acceleration (38% haste)
  • Shockwave
  • Spellbind (mesmerize)
  • Slowing Strike (5% slow)

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In the Northern Region, Lost Desert
 
enemy normal evil insane
rampaging grundonoil 190 285 380
Abilities:
  • Shockwave
decrepit mummy 195 292 390
Abilities:
  • Slowing Strike (3% slow)

 

 

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Ruined City of Akhten-Ka
 
enemy normal evil insane
undead citizen 190 285 380
Abilities:
  • Sorcerous Ward (grp shield +17)
desert protectors 195 292 390
Abilities:
  • Wall of Blades (Damage Shield 16 dmg)
desert patrolmen 200 300 400
Abilities:
  • Wall of Force (Damage Shield 17dmg)
undead shopkeeper 200 300 400
Abilities:
  • Enchanted Pallisade
        (grp shield +19)
 
Ruined City of Akhten-Ka
 
Coltzan's Ghost 750 937 1125
Abilities:
  • Rampant Acceleration
        (38% haste)
  • Renew (150hp heal)

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Zakharukh's Pyramid
 
enemy normal evil insane
enormous grundocerous 200 300 400
Abilities:

Magic Resistance

undead warrior 200 300 400
Abilities: -
undead paladin 205 307 410
Abilities:
  • Mitigation (60hp Grp Heal)
 
Zakharukh's Pyramid (Level 3)
 
Anubits 1000 1250 1500
Abilities:
  • Petrification (62% slow)
  • Protection of Infinity
        (grp shield +30)
  • Rampant Acceleration
        (38% haste)
  • Renew (150hp heal)

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stats: Chapter 3 - 24 monsters, 5 bosses

Created: 2nd May 2004, Last Updated: 10th January 2005