Chapter 1 Meridell :  Monsters & Bosses

* In the order of my first encounters of the monsters &  hitpoints. The bosses are in Yellow.

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Back to Main Index

Out of Trestin
 
enemy normal evil insane
plains lupe 10 15 20
Abilities: -
forest bearog 15 22 30
Abilities: -
plains aisha 15 22 30
Abilities: -
 

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Dark Cave
 
enemy normal evil insane
cave lupe 20 30 40
Abilities: -
cave spyder 20 30 40
Abilities: -
miner skeleton 25 37 50
Abilities: -
miner ghost 25 37 50
Abilities: -
 
Dark Cave
 
Miner Foreman 50 62 75
Abilities: -

Can hit up to 14hps

Quite easy to beat at level 5 even when your initial skill points were spent on haste, just heal and attack

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Northern Marches Onwards
 
enemy normal evil insane
shadow gelert 25 37 50
Abilities: -
woodland bearog 30 45 60
Abilities: -
 

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Underground Cave
 
enemy normal evil insane
cave ogre 35 52 70
Abilities: -
skeleton guard 40 60 80
Abilities: -
skeleton knight 45 67 90
Abilities: -
 

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Mysterious Tower
 
enemy normal evil insane
eyrie spectre 50 75 100
Abilities: -
 
Mysterious Tower (Level 4)
 
Zombom  120 150 180
Abilities:
  • Aid (40 hp heal)
  • Decimate (direct dmg 31hp)
  • Zeal (18% haste)

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After Town of White River
 
enemy normal evil insane
forest lupe 50 75 100
Abilities: -
prairie aisha 55 82 110
Abilities: -
 

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Festering Swamp
 
enemy normal evil insane
Swamp Krawk 50 75 100
Abilities: -
Swamp Gelert 55 82 110
Abilities: -
 

 

 

Forest of the Eye
 
enemy normal evil insane
raging bearog 60 90 120
Abilities:
  • Stunning Strike
 

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Trackless Waste
 
enemy normal evil insane
giant sand spyder 60 90 120
Abilities:
  • Stunning Strike
dust scarab 65 97 130
Abilities: -
 
hulking mummy 70 105 140
Abilities: -

 

 

Lost City of Phorofor
 
enemy normal evil insane
dust guardian 75 112 150
Abilities:
  • pretty resistant to group direct damage
dust merchant 75 112 150
Abilities:
  • pretty resistant to group direct damage
 
Lost City of Phorofor
 
giant sand grundo 130 162 195
Abilities:
  • Critical Hit

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Tower on a Hill
 
enemy normal evil insane
deranged wocky 80 120 160
Abilities: -
destructive wocky 80 120 160
Abilities: -

Pretty resistant to direct damage

 

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Dead Hills
 
enemy normal evil insane
dire lupe 80 120 160
Abilities: -
fierce bearog 80 120 160
Abilities:
  • Stunning Strike
mist gelert 85 127 170
Abilities: -
 

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Ramtor's Tower (Level 1)
 
enemy normal evil insane
ghostly meerca 90 135 180
Abilities:
  • Entice (Mesmerize)
  • Soothe (20hp Heal)
chia zombie 95 142 190
Abilities:
  • Dejection (26% Slow)

can hit up to 33 hps

 

 

Ramtor's Tower (Level 2)
 
enemy normal evil insane
demonic grarrl 100 150 200
Abilities: -

can hit up to 34hps

 
Ramtor's Tower (Level 2)
 
Ramtor, the Advisor 200 250 300
Abilities:
  • Entice (mesmerize)
  • Liquefy (43hp direct damage)
  • Repair (70hp heal)
  • Zeal (18% haste)

can give up to 55hp damage

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Ramtor's Tower (Basement 2) - Redundant
 
enemy normal evil insane
skeletal jailer 95 142 190
Abilities: -
 

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stats: chapter 1 - 32 monsters, 4 bosses

Created: 2nd May 2004, Last Updated: 10th January 2005