The Haunted Woods Plot - Day 9
The Haunted Woods has been pretty lonely (plotwise) in Neopia. There has never been a single plot located there, and to think - it was one of the first worlds, as well. Anyway, NNoN is here with this plot guide! Enjoy!


The Haunted Woods Plot
Step-By-Step

- Day 1 : The locket
- Day 2 : The cave
- Day 3 : The Woods
- Day 4 : Finding the Books
- Day 5 : The Graveyard
- Day 6 : Marking Graves
- Day 7 : Mixing Potions
- Day 8 : Mixing Potions II
- Day 9 : The Asylum
- Day 10 : Mayor Thumburt

- Battledome Opponents

Useful Tools
- Drop Calculator
- Spanish Version

Haunted Woods Plot Speculation
News
Comics
Frontpages
Prizes


Chapter 13 of the plot is out and is then again distracting neopians from very important news such as neopets birthday. Mini-horah. Now let's get to the plot.
  1. Gilly is in the Meepit Oaks Sanitorium for the Psychologically Fragile. Before leaving click on the lamp that is leaned on it's side.


    You pull on the lamp until the last rusted bolt breaks free of the floor.
  2. Click on the door on the right or left to start searching around.

  3. Once you find the cell block room (yes, cringe in fright of that evil zomutt of course) but also pick up the note on the floor.
  4. View your quest inventory to read the note.

  5. You should come across the supply closet. Click on the note on the door to get a message:


    The note reads:
    "Dr. Valus - I put a lock on the supply cabinet like you asked, so that Dr. Kirkbride will stop stealing gardening supplies. I've got the key. Let me know if you need it.
    - Miles"

  6. Click on the skeleton's pocket to get a journal entry page. Then also click on the skeleton's breast pocket for a silver key.

    You find an old, rusty key in the pocket.

  7. Soon you'll come to a room filled with zombies. Use the lamp to make them go away by clicking on one of them.


    You bludgeon the zombies with the lamp, forcing them to flee!
  8. Now you may pick up the journal entry in piece. Again you can read it if you view your inventory. If you click on the pocket of the skeleton you should get a key:

    You find a small, shiny key in the pocket.
    You unlock the closet door with the shiny key!
  9. Return to the the supply room and open the closet.

    You take the shovel from inside the closet.
  10. Retrieve the shovel from inside the cabinet then return to the courtyard.


    You dig a hole with the shovel. There seems to be something in the hole.
  11. You should see a dark patch of grass somewhere in your courtyard in one of the two lighted areas. Click it to start digging.

  12. Be sure to click the hole again to actual retrieve your bone! Check your quest items inventory for it if you're not sure.

  13. Return to the Zomutt's cell chamber and click the Zomutt to give him the bone. Aww he's not that scary now.

  14. This let's you click on the jail door and explore the jail cells behind the zomutt. Find the cell with the note sticking out from under the door to retrieve it. Again, check your quest inventory to read it.

    The rusty key works in the lock, opening the cell door.
  15. Click on the rusted door to open it with your rusted, silver key.

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