Ultimate Bullseye
~ Vanilla

This is a guide to the game Ultimate Bullseye. This is NOT NOT written by me. *points to name above* Ish Vanilla's creation. So bother her with compliments. ^.^ The words are NOT mine, everything is directly copied from Vanilla. I cannot take any credit. Thank you Vanilla!


Basic Information

Ultimate Bullseye (click to play)
Game ratio:
800 NP per 100 pts scored
Avatar:

(To get, score 225+)
Neopedia:
No article
Difficulty:
Category:
Quick cheats:
Type 'catapult' to gain an extra bonus (it's random).


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Preface:

The game Ultimate Bullseye is quite a good source of neopoints, and I have found that with a bit of practice, it is not too difficult to get a high score. Not only this, but it is an easy game to understand, as well as an easy one to play; you may find yourself an Ultimate Bullseye expert in only a short amount of time. And don't worry - it's a fun game, too!

The object of the game is really very direct: to shoot arrows lodged on a wooden machine onto a red and white bullseye, attempting to hit the dot in the center, or as close to that dot as you can get. You will get ten arrows, which means that you will have ten tries to shoot at the bullseye. Occasionally, if you get a bullseye on your tenth try, you will get an eleventh arrow, possibly more, but I'll address that later.

Controls:

The keyboard controls are as follows:

To move the arrow up or down before shooting: The up (^) and down (\/) arrows on your keyboard.
To shoot the arrow: Hold down the space bar for a certain amount of time, depending on how far away and high the bullseye is.

The Game Board:

Take note of the different features on the Ultimate Bullseye screen. There is a scoreboard on the top of the screen, with either an arrow, two crossed arrows, or numbers in each of the boxes. There are ten boxes: boxes with arrow symbols in them represent the number of arrows you have left. Crossed arrows represent a shot in which you have missed the target completely. Numbered scoreboard boxes will tell you what you have hit the target and scored so far for each individual shot, unless you have missed it.

There will also be a fraction ([number]/100) placed after the boxes, and this fraction will tell you how many points you have scored at a certain point in the game, out of one hundred, which is the highest score possible, if you don't use any "power-ups" or get a bullseye on your final shot.

The bullseye itself will be some distance away from the shooting device (from which your arrows will be shot). The distance between the shooter and the bullseye will be different during each shot: you may need to adjust your technique, depending on how far away the target is from the shooter during different points in the game.

Aiming and Shooting:

Once you're ready, you'll need to arrange your arrow in such a way that it is likely to hit the bullseye. You may need to experiment a bit to find out what works best for you: how you align the arrow, how long to hold the spacebar before shooting, etc. I would recommend aiming your arrow so, if you were to draw a line from the arrow to the target, the arrow would land a centimeter or so above the center of the target. As I said, however, this method may not work for you: please do what feels best to you personally. Take care to align your arrow precisely, because if it is a bit off, the results may cause you to lose a few points, which will in the end lower your score.

After your arrow is aligned, the next step is to use the space bar to direct how much force should be put into the release of your arrow. If your target is a bit farther away, then it makes sense for you to wait a bit longer before releasing the spacebar, as that extra force will give you the power your arrow will need to travel the extra distance. Similarly, if your target isn't as far from the shooter, you won't need to hold down the space bar as long. Take note that, particularly if you choose to hold the spacebar down for a shorter time, your arrow will curve downward slightly on its journey to the target, although it will not curve as much if you give it a larger amount of power. Thus, obviously, the longer you hold down the space bar, the quicker and more forcefully your arrow will fly. I strongly recommend that you do not wait for the meter under the shooter to reach its fullest extent before releasing the spacebar: by doing this, your arrow will most likely fly with so much force that it will miss by the target completely, giving you no points. I normally release the spacebar when the meter is about halfway to three-quarters of the way full, depending on how far away my target is.

Once you've shot your arrow, it will either land on some ring of the target, or will miss the target completely. The amount of points you will receive will depend on the ring of the target you have hit: rings closer to the center will earn more points for you. Following is a list of the different rings of the target and their point values:

  • Miss target completely: Zero points.
  • Center ring (bullseye): 10 points, and a power-up.
  • Second ring from center: 5 points.
  • Third ring from center: 3 points.
  • Fourth ring from center: 2 points.
  • Outermost ring: 1 point.

On a different note, you may notice that on the screen after each shot, where it says "Press Space to Continue," you don't have to press space at all: you can just click the words, and it will take you to the next screen; you may find this more convenient.

Power-ups:

If you hit the very center of the target (which you will probably find that, after some practice, isn't too difficult to do once per game or so), you will receive one of four power-ups: these will allow you to hit the center of the target more easily, in most cases.

If you achieve a bullseye on your tenth and last try, you'll be given an extra try, along with a power-up. Because of this, I recommend that you wait until your tenth and final try to use a power-up you gain, because again, using power-ups increases your chances of getting a bullseye. If you have two or more power-ups to use on your last shot, you will probably want to consider combining both of them.

The four power-ups are as follows:

Punchbag Bob: In my opinion, this power-up is far superior to the other three in terms of easiness and gaining points. A large Punchbag Bob figure will replace the original target. Your goal is to hit the apple on Punchbag Bob's head: hit it, and you'll get twenty points; miss it, and you'll get none. Because the apple on Bob's head is larger than the bullseye on the original target would be, you generally have a better chance of hitting it than you do of getting a bullseye. The symbol for this power-up is shaped like a 'P'.

Fire Hoop: I have found this power-up a bit more difficult to gain points from than the power-up previously mentioned, but use it if you can. A small hoop covered with fire will appear between the shooter and the target, and when (and if) you hit the target, each ring is worth double the amount of points. You'll find that most of the time, you'll need to work your arrow in a kind of arc, because the fire hoop that you must go through is higher than the path your arrow might originally take. Don't worry about catching your arrow on fire: it won't affect your score. The symbol for this power-up is an 'F'.

Enlarging Bullseye: I haven't found this one to be too productive, perhaps because when using this power-up, you now have one more thing to concentrate on: the bullseye continually enlarging and decreasing in size. Use common sense on this one: wait until the bullseye has just begun to enlarge before releasing your arrow. The symbol for this power-up is a 'B'.

Closer Target: This one can be helpful at times: while using it, your target will move a bit closer to the shooter, allowing for an easier shot. You'll just need to use the same method you would use for ordinary targets. However, all point values for rings of the target will be the same as they would originally: the only benefit to using this power-up is the fact that the target is a slight bit closer. The symbol for it is a 'C'.

You can also combine two or more power-ups to get extremely high point possibilities: this is another strategy to receive a good score. As you get better, experiment to see which combinations work best for you.

I am going to say this again, because you'll need to use it as one of your main strategies if you plan to strive for a high score: if possible, use power-ups on your tenth and final shot. By doing this, you can get higher scores more easily: perhaps even scores in the hundreds!

Scoring:

As you can see on the game room screen for Ultimate Bullseye, the neopoints ratio is 800 neopoints per 100 points scored. Therefore...

  • 10 Points: 80 NP
  • 20 Points: 160 NP
  • 25 Points: 200 NP
  • 30 Points: 240 NP
  • 35 Points: 280 NP
  • 40 Points: 320 NP
  • 45 Points: 360 NP
  • 50 Points: 400 NP
  • 60 Points: 480 NP
  • 70 Points: 560 NP
  • 80 Points: 640 NP
  • 90 Points: 720 NP
  • 100 Points: 800 NP

And so on...

Conclusion:

Practicing is one of the best ways to improve in this game. Have fun!




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