200m Peanut Dash
By Max

Basic Information:

200m Peanut Dash
(click to play)
200m Peanut Dash

Avg. NP/Score Ratio Difficulty Categories
1 NP per 0.8 points
For 1,000 NP, score 1250.
Sports
Avatar Neopedia Cheats
None NoneNone
Trophies
First Place Second Place Third Place

Basic Controls

Left Arrow Key: Power-up/Move left/Perform jump combo
Right Arrow Key: Power-up/Move right/Perform jump combo
Up Arrow Key: Accept power-up/Perform jump combo

Game Ratings
Fun Rating: 7/10. I suppose it isn't that bad. It's a short game and it keeps you busy with your jump combos and making sure you jump over the logs accurately. Also, you obtain a great sense of pride when you catch the peanut!

NP Rating: 8/10. It takes about 3 minutes each play and you can often rack in about 600-800 np depending on your skill.

Overview
What do you do when you have an elephante, a puppyblew, and a peanut? Create very stereotypical instances, of course! The elephante that you play at the beginning of the game will blow the peanut out of his trunk, while in the second portion of the game, you play the puppyblew who has to go fetch it while showing off in the meantime.

The Elephante
You start this game as a yellow Elephante whose job is to blow a peanut out of his trunk at a distance of up to two hundred meters. Whoa!



See that energy bar there? Good! It means you haven't gone blind or the picture didn't load. But anyway, by tapping the left and right arrows back and forth at and extremely incredible pace, you will...



...create energy that will...



...enable you to...



...launch the peanut a very far distance! You want the energy to be a little more to the end of the bar than it was in that last image there. Once it's towards the end, hit the up arrow key, but keep hitting left and right, because he launches it a few miliseconds after you hit it, and although that sounds like a short amount of time, your energy bar will drop down if you're not constantly powering it up. Almost all the time, you will get a 190m launch. The energy bar needs to be PERFECTLY full for it to go 200 meters.

The Puppyblew
As the Puppyblew, it will be your duty to go fetch the peanut while jumping over the logs that will come in your way to earn bonuses.

You will begin by running along to catch up with the peanut. The Puppyblew will run for you, but you can use the arrow keys to move left and right to get in the position you want him to run at. Immediately, move the Puppyblew right on the shadow where the peanut is. This means you will need fast reflexes for the logs ahead, but it is the best way for you to assure yourself that you will reach the peanut at the end.

Once you are in ready position, it's time to prepare for those logs! There are five types of combo jumps you can do:

  • Left+Up+Right... Front Flip
  • Right+Up+Left... Back Flip
  • Up+Right... Straight Jump
  • Left+Right+Left+Right+Up... Double Front Flip
  • Right+Left+Right+Left+Up... Double Back Flip

    Each round has about 5-7 logs (if the distance is 180m+). It is imperative that you do these combo jumps over each log, as you will score ten points per log you jump over at the end of each round. It doesn't matter which jump you do, but type in all of your combo first to prepare, but wait until the log comes before you hit the last key that will enable you to do the actual jump.

    When you get to the end, the peanut will land. To get a good bonus score, do one of the jumps to catch the peanut. On the Scoring section of this guide, you will understand what I mean. You must catch the peanut to receive ANY points for that round.

    There are three rounds in each play. Once you have done one round, complete two more and then send your final score.

    Scoring
    Scoring isn't too complicated in this game. Below is a table that will explain the three factors that make up your final score.

    Distance Number of Logs Jumped Peanut Jump Bonus
    The amount of points you get for this will be the exact same as the number of meters the peanut traveled.
    ie. A 190m throw will earn you 190 points.
    You will get ten points for every log you jump on your way to the peanut.
    ie. 6 logs jumped will earn you 60 points.
    If you jump when you catch your peanut, you'll get a bonus.
    10 points for a Straight Jump
    30 points for either a Front Flip or a Back Flip
    50 points for either a Double Front Flip or a Double Back Flip


    Remember, there are three rounds per game, so you'll be looking at a score between 850-950 if you're really talented at this!



    Tips

  • It may help to have a friend hit the up arrow key for your when you're powering up so you can focus exclusively on powering up.
  • If you have a severe peanut allergy and choose not to play this game due to it, you're taking things a little too far. Moving on...
  • Start over if you miss the peanut in the first round. You won't receive any score anyway.




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